Religion should be a main cause of conflict in the game.
the main "problem" here is that tom was quite clear that he sees religion as pure rp-ing tool. i was always thinking that bm reaches its peaks when rp-ing and mechanics are so interconnected that it is hard to make boundary. but that's only me
in current game circumstances what i see is when game dynamics is relieved of influences of other elements, all we have is "go to region x and kill them all". over time it simply becomes boring as it's straightforward.
Some religions are way too tolerant to others. Where is the fun in that? Too little debt cause for little strive. The people's characters should start believing that there is only one true religion, theirs.
yep, that' related to other aspects of the game as elaborated in neighboring thread.
even without deep analysis, by mere playing, with learning by trial and error, we come to the point to notice that the most successful in-game careers are "won" by those who are ultimately fair, fine, peace-loving, tolerant to everyone etc. etc.
it is apparently related to current game setup, where majority of risky and adventurous actions can result either in minor reward or in harsh penalty.
cumulation of such imbalances pushes those who want to be successful "to the bright side" and that creates boredom.