Author Topic: The game-generated roleplay ever  (Read 857 times)

anoobowner

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The game-generated roleplay ever
« Topic Start: November 17, 2013, 02:23:45 PM »
Quote
Unit Status Report (9 minutes ago)
Badly damaged equipment has caused an accident. 1 men were wounded. Unit cohesion drops as the men argue and fight for undamaged armour. Wear and tear causes 4 % damage to your unit's equipment. Morale of your troops rises by 3 points. Your men seem to be getting along better. Unit cohesion rises

This is one of the funniest things I have ever seen in BM. It's a full narrative story with three acts, a clear conflict, a climax, and a resolution.

I don't have time right now to write out a roleplay, but in an odd mechanical way I think this speaks for itself.
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Daycryn

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Re: The game-generated roleplay ever
« Reply #1: November 18, 2013, 04:16:52 AM »
Was there 1 man in the unit? Because then it's like a psychological thriller.
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Shizzle

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Re: The game-generated roleplay ever
« Reply #2: November 19, 2013, 10:11:17 AM »
Unrelated: does the captain count as one of the men in a unit?

Indirik

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Re: The game-generated roleplay ever
« Reply #3: November 19, 2013, 12:59:44 PM »
Not really. But you can think of him as the last man. Since if you ever lose that last man, the captain disappears.
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anoobowner

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Re: The Best game-generated roleplay ever
« Reply #4: November 20, 2013, 12:56:21 PM »
While having one person would have been pretty funny, there was actually something on the order of 15 men.

In light of the recent troubles with peasant mobs stopping major battles, I sort of like to think that 2 peasants made passing comments at the 15 fighting men, so they all gave up their quarrel and went to beat up on two random people.
VORASH FAMILY: Protheon--Riombara | Prospero--Morek | Pamela--Caergoth

"The thing with computer-generated imagery is that it's an incredibly powerful tool for making better visual effects. But I believe in an absolute difference between animation and photography." - Christopher Nolan