Author Topic: The game-generated roleplay ever  (Read 2374 times)

anoobowner

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The game-generated roleplay ever
« Topic Start: November 17, 2013, 02:23:45 PM »
Quote
Unit Status Report (9 minutes ago)
Badly damaged equipment has caused an accident. 1 men were wounded. Unit cohesion drops as the men argue and fight for undamaged armour. Wear and tear causes 4 % damage to your unit's equipment. Morale of your troops rises by 3 points. Your men seem to be getting along better. Unit cohesion rises

This is one of the funniest things I have ever seen in BM. It's a full narrative story with three acts, a clear conflict, a climax, and a resolution.

I don't have time right now to write out a roleplay, but in an odd mechanical way I think this speaks for itself.
VORASH FAMILY: Protheon--Riombara | Prospero--Morek | Pamela--Caergoth

"The thing with computer-generated imagery is that it's an incredibly powerful tool for making better visual effects. But I believe in an absolute difference between animation and photography." - Christopher Nolan