Author Topic: The Realm as a Team  (Read 20057 times)

Vellos

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Re: The Realm as a Team
« Reply #15: May 12, 2011, 09:47:35 PM »
Let's repeat things we concur are good ideas:
1. Official realm goals- For regularly-elected realms, only changeable at elections. For less-regularly-elected realms, perhaps make them "periodically" changeable.
Unresolved issues- Should these goals be mechanical (preset list of 20 goals, you pick'em, and the game sends out a message if/when they are achieved... or, at election/goal review time, a message noting your failure) or should they be freeform? Pro for mechanical: creates a strong mechanics-backed sense of team objectives and whether they are met or not. Con for mechanical: pain to code, not flexible, might not reflect real game concerns. Pro for freeform: opposite of con for mechanical. Con for freeform: opposite of pro for mechanical.

2. Religious power- We are agreed a realm/religious connection needs to exist.
State religion- Do we agree a state religion "option" should be available (required for theocracies?)? That option could be a "text only" option. It's just "FYI." Or, it could be more significant, with "state religion" creating automatic religious tensions, or maybe restrictions on running for elections or getting lordships? Maybe grant auto-claims to regions for full members?
Unresolved issue- Exactly what effect should a state religion have?
Religious diplomacy- Connected to state religion but not necessarily identical: make realms suffer for alliances with religious opponents of dominant religions in domestic territories. Unresolved issue is mostly coding.

3. Layered map- We want a simple, color-coded diplomatic map of each continent. The issue here is just the coding/graphics.

And the "royal levy" was also proposed, but had little discussion.

So, let's refine those ideas, or else find new ideas aimed at promoting team play.

On another note, this thread is not for discussion of whether inter-realm or intra-realm conflict is better. It's about how we can promote team spirit. For the purposes of this thread, that objective is regarded as a "given" good. Let's work out what could promote team play, and do that.
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner