Author Topic: Weekly/Fortnightly In-game events [New Feature request]  (Read 2140 times)

Poseidon

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Most of the games I play have some regular in-game events organized by the moderators. These are events during which the players compete to gain some in-game goodies. From battlemaster's perspective, this maybe gold/honor/prestige/medals. One of the frequent problems most players face is no ability to progress in the game or achieve more. This would make more players get involved, lead to increase in player base and probably also get some of the new members some sort of achievement in the game. These events would also make the new players understand the game mechanics more better.
The winnings from these events should get passed to the corresponding character in-game.

Some of the possible events I can think of are :

1. Treasure hunting : This would happen on a clone of one of the present game worlds. The players would start off in random region with a short amount of gold and based on the clues that they come across, find the treasure. They should be able to find hidden gold in random regions and recruit up in cities to beat any undeads/monsters they face on their way. Turns on this event will run much quicker (probably 30mins/1hr each turn) so that the event completes within the weekend or a period of time as decided.

2. Monster/undead hunting:  This would again happen in a clone of one of the gaming worlds. Participating players would be combined into random groups and they will have to beat a Alpha monster/undead in a random region. First team to beat the monster would claim the bounty prize which gets distributed among the team and probably a random unique item to the player dealing maximum damage to the beast.

3. Economy building: This event also happens in a clone of one of the game worlds. Players get assigned to each city in the map and the first player to get the infrastructure/population upto the required level wins the event.


These are just some ideas and there a lot of possible events we can think of to make the players more involved.



trying

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Way too hard to code.
Hard to make balanced.
Would cause more whining.

vonGenf

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Most of the games I play have some regular in-game events organized by the moderators. These are events during which the players compete to gain some in-game goodies. From battlemaster's perspective, this maybe gold/honor/prestige/medals.

Actually, I think tournaments have a lot of the features you are looking for. Like most things in BM however, they are not GM-organized but can be called by certain characters (namely, Margrave of cities with tournament grounds).

They don't come forthnightly, but there's nothing that would intrinsically bar them from doing so.
After all it's a roleplaying game.

Bael

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Unfortunately all of those games are likely paying games. Whether they are subscribed, pay2win or have advertising, they generate revenue. So they are doing well in working to earn their keep, as they are likely employed to make the game interesting. The dev(s) here are kept busy fixing bugs and making the game more playable overall, in their spare time, and with no monetary compensation.

However, I do think that it is an interesting suggestion to have more events around personal competition, but not involving voting or war.


Solari

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There's nothing really preventing a GM from dropping in on a tournament and handing out rewards for any number of things, except the calls of favoritism that are likely to follow.

Anaris

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Running an event takes code, writing, and time. (In other words, it takes a lot of time, plus mental energy.) Every single person working on this game is doing so in our free time. Organizing the Ice Age has taken a lot of my time this past month, and will continue to take a fair amount as I monitor the situation and adjust the glacial advance and the monster spawns accordingly. Trying to run an event every 2 weeks? That's completely unrealistic.

Furthermore, as several others have said, if we were to start handing out in-game prizes to people, there would be rampant cries of favouritism. A lot of that, I think, is due to the nature of BattleMaster as a nearly-completely player-oriented game.

Now, I won't say I don't have some ideas about future events that could be run, but there's no way BattleMaster will ever have anything like what you describe in the foreseeable future.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan