Author Topic: Targetted Marketing Campaign-Gathering a great host of good players  (Read 6322 times)

Dishman

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All of this is still very rough-draft, but I figured I'd post what I have worked out so far. I'm trying to approach this fairly professionally. Think of it as a academic exercise, a unpaid internship, or some equivalent. We aren't just spamming, we are recruiting. If enough people are interested, it would make a great group-learning project on marketing/psycholgy.

I welcome any help/input. The beauty of this marketing campaign will be that it can be tailored for what resources we can muster. If I'm alone, it will be a long and slow process. With a well coordinated group the whole effort becomes more than the sum of its parts. If done well, each representative can exponentially increase the overall outcome.


Prime Directives of Campaign
-Increase awareness of Battlemaster and Might & Fealty
-Increase player-base of Battlemaster and Might & Fealtywith active and fun new members

Priorities for Representatives of Campaign
-'Delight' potential new players with your interactions
-Associate friendly/helpful/fun representatives with BM and M&F
-Ensure good name of BM and M&F and related entities
-Determine if an audience will be receptive or not
-Remain discrete about intent

Stage 1-Research
-Research key terms, relatable hobbies, and similar interest groups in search for prime recruitment.
   This is a targeted campaign. We are looking for max-yield for our posts, so our audience really matters. Roleplaying, strategic games, fantasy writing, medieval diplomacy; all of these sources may yield better interest. It may take some experimentation before we know for sure what is the best target demographic.
-Research the audience/topic of best potential new member sources. (etiquette, interests, rules, age/nationality/activity of members)
   We want to be subtle about this, so sincerity matters. If you really can't get into/wrap your head around the audience and their interest, it might be better to see if other representatives may be more suited. Also keep an eye out for specific members of the audience that look promising, as they might warrant a direct presentation (a private message or some such).
-Research additional marketing gimmicks to increase yield
   I'm rusty on a lot of the little tricks and deceptions used to make salient memories and embed ideas into people's head, so this has near-infinite room for expansion.

Stage 2-Assessment
-Organize/delegate forums/sites to representatives.
   We need the right people for the right audience, so this is important. Know your strengths, weaknesses, and those of other representatives.
-Introduce yourself; immersion and sincerity need to be evident, as well as your presence
   You are going to be apart of this online community for some time, so immerse yourself as you can. We want their experience to feel natural and unprompted, so genuine reactions will be beneficial to the process.
-Semi-regular posting that is friendly and on-topic
   Small remarks on things of interest, helping those who have questions, and making your presence known. Build up a fair repertoire with your hosts before attempting to 'make the sale'.
-Test for reception toward BM and M&F
   Subtle leads may help quickly gauge an audience without giving your intent away. Questions like "Wouldn't it be neat if this game had more roleplay?" or "Does anyone know of a good place to practice writing and get regular feedback (while in a fun environment)?". Information gleaned is information that can be used.
-Find what presentation of BM and M&F would best suite this audience
   Some audiences will prefer the roleplay, some the strategy, some the politics. Make sure you know what your audience wants for each forum/site. A targeted campaign relies on both the right audience and the right presentation.

Stage 3-Views
-After sufficient participation in the group, find an appropriate place to garner views for BM and M&F
   "Other games" type sub-forums, misc chatter, or even a well traveled thread prone to tangents can reach a wide audience. Check for any forum statistics for better indications of where the most views can be gained
-Make sure that your presentation is tasteful, appealing, and easily understood.
   Too over the top, and it may lose non-english speakers and skeptics. Too unmemorable and it won't prompt clicks/account creations. Try to balance brevity, wonder, and a sense of fun. Try not to disrupt the natural flow of the community, but make sure your presentation gets seen.
-Utilize previous resources to attract interest (youtube clips, wiki, etc)
   The youtube history clips of islands, cherry-picked wiki articles, and older campaign attempts can prove useful. It will take experimentation to see what gives us our best bang-for-buck.

Stage 4-Teasers and Bumps
-If the link does not seem to be getting views/interest, attempt to renew interest causually
   This can be tricky, depending on the situation. Some cases it might be better to wait a while and present BM and M&Fonce the initial memory of rejection fades. Do not proselytize or be overly-aggressive. The more it feels as if it is their own choice, the happier they will be with their choice.
-If interest wanes, and you think there are still potential members, bump/repost with an immersive or well crafted story of the game.
   Have a secondary presentation ready that caters more to personal experience. You want your tale to be impressive, but you want to hint that they can do better within BM and M&F framework.

Stage 5-Analysis
-Attempt to record all relevant information to aid in future works
   Number of posts made, where, what kind of yield for views/accounts/active players. This may be easier in certain cases than others.
-Determine strengths/weaknesses of approach, estimate future efforts
   As with any new endeavor, there will be room for improvement. Even if this initial effort doesn't pan out, it may lead to more fruitful projects.

Stage 6-Payment Upon Satisfactory Results
-20 bucks
   Some token business transaction would be nice. Negotiable, though.
-A good reference if I ever decide to try to get my foot in the door in the field of marketing.
   I've dabbled in a few different fields and it is all about pressing-the-flesh and networking (no matter what). If marketing is something I take to, you never know what business contact can lead to another. This would be my prime incentive (beyond bettering Battlemaster).
-Others who join the campaign may want different things. Incentive matters in a variety of ways, so hopefully Tom/Devs are willing to negotiate depending on results.

First Edit: Coupled Might & Fealty and Battlemaster in presentation.
« Last Edit: March 14, 2014, 12:08:18 AM by Dishman »
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Azerax

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I applaud the amount of thought you have put into this.  This idea seems to come around every few months, and needs someone with the time to drive and measure it.  I know that alot of thought has gone into this topic, and finding other places on the net that BM-type players visit has proven to be a very difficult thing.

Dishman

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I've been reduced to dial-up, so forums and such are about all I can use to dick around on the internet. In essence, it won't be too different than the propaganda I run with my main character.

I'm still trying to get my hands on a few marketing text-books (and revisiting old psych tomes). This plan is still gestating, so there is plenty of room for wiggle.
Eoric the Dim (Perdan), Enoch the Bright (Asylon), Emeric the Dark (Obsidian Islands)

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Blue Star

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I think like a sinner. Curse like a sailor. Smile like a saint. :)

Foxglove

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Like Azerax, I applaud the thought you've put into it, but I can't recommend going in the directions you're leaning towards. Before and during the Might & Fealty crowd funding campaign, I tried to do something along the lines of this myself (and I should say that I have some successful experience of doing marketing stuff before in the publishing world). I contacted over 100 specialist indie news and review sites, plus special interest sites focused on strategy and roleplay games. I got zero interest from any of those sites in covering M&F or Battlemaster.

The problem is that gaming has moved on too far over the past few years. When you look back at when Battlemaster was first released, it was already very, very retro. However, that didn't seem to effect its popularity for a while when you look at the numbers of players that it used to attract. A lot of that might have been due to slower internet connections in those days making text-based gaming more appealing to the masses. Back ten, or even 5 years ago, the spread of broadband was very limited in a lot of countries, and it was expensive.

Anecdotal evidence from what I've observed over the past couple of years suggests that at least a reasonable proportion of 'gamers' who are playing this game do so from some pretty basic computing set-ups, or suffer from slow internet connections, or play using mobile/cell phones. Your potential marketing audience is likely to be in that sort of range. Most others will be playing WoW, Guild Wars, DC Online, or some other whizzy, flashy, game (World of Tanks is extremely popular in strategy circles). Even phone based gaming is getting so advanced that BM looks like something from the stone age.

Back in the day, BM probably survived as much as anything else on player churn. There were enough potential new players out there to compensate for ones dropping out. The problem is that new player sources like Dwarf Fortress, Bay12, etc, have already been tapped. This is a niche retro game, and the potential audience looking for a niche retro product has declined as the years have gone on.

My conclusions were that it's become relatively pointless to try to attract new gamers to BM. If it's going to have any sort of revival, it will have to come from a left field approach. One possibility is going after online creative writing circles by plugging the game as an interactive writing experience (particularly to those writing fantasy fan fiction) - which I know you touched on a little. Another might be to try to get some sideways interest from places like Boardgame Geek or sites that attract tabletop miniatures wargamers. Of course, it could also shamelessly try going after people on Game of Thrones fan sites. Basically, if this retro text-based game is going to have a revival, it has to find a new audience. Looking in the same place people have been trying to find a mass influx of new players for years won't work. The public perception of the game will have to be reinvented for a different kind of audience.
« Last Edit: March 05, 2014, 07:50:51 AM by Foxglove »

Vita`

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I've always thought a proper redesign of BM would go a long way for helping marketing efforts, particularly for the mobile user. But, well, people, effort, and time in a volunteer game...its one of those projects on my 'to do', but its nowhere near the top atm.

Dishman

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After some suggestions, I've added Might and Fealty to the idea. A presentation of both a free casual game and a more ambitious game (with a subscription) will work well in this situation.

I'm still trying to get my hands on some respectable marketing textbooks or lectures. If anyone knows of something similar to Khan Academy with some marketing lectures (or even someone looking to pawn books), it would expedite the process. Quality matters, though.
« Last Edit: March 14, 2014, 12:14:37 AM by Dishman »
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Karlaek

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Link to the site is rising in /r/gaming right now, go upvote and comment to get many, many unique visitors here.  http://www.reddit.com/r/gaming/comments/20d2o4/battlemaster_browser_strategy_game_where_you_can/

Tom

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Reviving this topic to check if anyone interested is still around?

Blue Star

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+1  ::)

Lurking here and there.
I think like a sinner. Curse like a sailor. Smile like a saint. :)

House le Drake

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DIBS ON THE SOCIAL MEDIA FRONT!!!

#BMCrusade #BMLives #BMAddict #BattleMaster #100ProblemsBMAin'tOne
"what is best in life?" "To see your enemies driven before you and laminate their women."

House le Drake

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If we want new players I first started out Role Playing on Gaia Online. HUGE, untapped community of new bloods. We should also be putting up flyers in local card and tabletop shops, as well as maybe getting a bit of a presence on the tabletop, gaming and geek convention circuits.
"what is best in life?" "To see your enemies driven before you and laminate their women."

Ehndras

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Oh god yeah. I played on Gaia Online for a few years! I used to run an international forum for RP'ers to post and run their own themed RP's, since I got tired of having to log into 10-15 different gaming forums for all my RP's. Though I shut it down, I know its an amazing concept and a great way to recruit people to other games.

At one point my old email had a few thousand contacts, all online text strategy RP gamers from either fantasy or scifi games. The people are out there...

I play high-graphic games and consoles daily, but I religiously play BM and MF. Its just what I do.

What I learned is that NaNoWriMo is another good source. Who better to bring in than RP'ers? The strategy/tactics is backseat. #1 should always be the player interaction, man. Its the glue that holds the game together. Without player interaction, I'd may as well be playing a much more complex medieval sandbox on my PC than be logging in here. :)
Old (Deleted) Aurea family= Alura (Ruler/Marshal-Terran); Alekhthaeos (Arcaea); Ehndras (Riombara); Vvaros (Arcaea); Magnus (Xerarch-Xavax); Alekhsandr (Marshal/Hero-Fissoa); Decimus (Warrior-Sandalak); Khets'aeïn(Assassin-Riombara)

This account is no longer in use. New account vaguely under wraps.

House le Drake

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My Gaia Online account is still active: 10 years and 30K RP posts. I'll start RPing in medieval fantasy forums and stick a link to BM in my signature.
"what is best in life?" "To see your enemies driven before you and laminate their women."

Ossan

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Link to the site is rising in /r/gaming right now, go upvote and comment to get many, many unique visitors here.  http://www.reddit.com/r/gaming/comments/20d2o4/battlemaster_browser_strategy_game_where_you_can/
I know this is a year old but I can't think of many worse places to advertise BM than meme fueled cesspits like /r/gaming. Reddit isn't a bad place to try and post about it, but you have to be really careful about wording your post and where you submit it to.
« Last Edit: January 13, 2016, 07:15:30 PM by Ossan »
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