Author Topic: Noble density per realm - Dwilight  (Read 82530 times)

Anaris

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Re: Noble density per realm - Dwilight
« Reply #15: April 10, 2014, 02:38:34 AM »
Talking about the glory days of 6 years ago means nothing to new players like me. Whatever happened in 2008 to increase recruitment/retention is neither here nor there because by Tom's own assessment the game has stagnated since then. If you knew the formula to increase player retention/recruitment, then the game wouldn't be losing 20 players a month. I'm in the demographic of new players, or at least the fairly new, and your grip on new players is tenuous. You can keep dumping negativity whenever players try to tell you something and dismiss it as illogical, and see where that gets you, or you can open up to the ideas of outsiders and possibly improve the game with their help.

I'm just trying to apply logic, Buffakill.

There are a number of things that have changed since 2008. None of those (that I can see) had any significant negative impact on the amount of different fun things that normal knights can do. Thus, any assertion that the lack of fun things for normal knights to do is a major factor in the decline in the playerbase needs some kind of significant specific evidence to support it. I do not see that you have provided this.

Again, though, I completely agree that it's a good idea to add stuff for knights to do, and that doing so will help with retention. I just don't agree that it's an important part of what changed to cause the decline in the playerbase.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan