I'm sorry, but this just doesn't make any sense.
Sure, you may find being a knight boring. But there's more to do as a knight now than there has been at any other time in BattleMaster's history, including the peak of our growth around six years ago.
That said, I do want to make all aspects of the game, especially being a knight, more interesting and fun. The way I'm planning to do that right now is to make war more prevalent and less frustrating.
Just saying that just because there's more to do as a knight now doesn't mean that it's fun. Also, text based browser games have been on a steep decline for the last 6 years.
Maybe people just don't want to play Battlemaster anymore, and that's why new players don't want to stick around. They join, see this unappealing interface with no pretty pictures for instant gratification, look at a pixelly map from a game that was made at least a decade ago with blobs of nations that have strange names. Then, as a knight, they are greeted with a host of things they CAN'T do. Want to change class? Nope. Want to recruit a large force? Nope. Want to run for election? Nope. Want to be a lord? Nope.
The only reason I stuck around is because I enjoy roleplaying, and I assumed that the game would get better when I became a lord, which I assumed would happen right when I got the necessary amount of prestige. I got the necessary amount of prestige, became a lord, then had fun with the game. However, I have a high tolerance for games that looks unappealing (I found out about the game on the Dwarf Fortress forums). Many others don't, so they join, realize that they won't get any instant gratification from this game, and then they leave and forget all about the game.
Honestly? I think new player retention could be helped by making the game not look so Web 1.0, and overhauling the interface. Also, a mobile version of the game would help hugely.
But I don't expect these things to happen. They're not going to happen. So people will continue to join, see an extremely outdated looking webpage and leave for greener pastures while the old players hang around and continue their circlejerk about how great the game was in 2008 and 2009.
You know, I think if this monster nonsense hadn't happened, that would have driven me away soon enough. The insular attitudes, the stagnation and the nauseating amount of sentiment regarding "the good old days" which is itself a massive turn off for new players. Frankly I (and any other new player) don't give a damn about what happened before they joined, and when everyone else playing does, then it makes you feel left out. And who wants to play a multiplayer game that makes you feel left out? That's too much like the real world, and aren't video games supposed to be an escape from the real world? All I wanted to do (and all any new player really wants to do) is establish themselves in their realm and have a good time, while feeling included. If you can't foster that sense of inclusion for new players, no stopgap measure like glaciers or monster invasions will do anything to increase density, because people will always be leaving the game, you'll just have fewer and fewer people coming in.
Anyways, I'm rambling on. You are all so ingrained in your rut, and you'll just keep grinding it down until you're so deep that nobody will want to follow you down. Nothing I say will likely have any effect on your actions, or the future of this game. I hope you realize what you're doing wrong before everybody leaves and you're left with a skeleton crew of people reminiscing about the good old days.