Author Topic: recruiting nobles  (Read 3222 times)

SaDiablo

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recruiting nobles
« Topic Start: March 22, 2014, 10:49:55 PM »
So is there a place on forums where we can post to attract players? 

Anaris

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Re: recruiting nobles
« Reply #1: March 23, 2014, 03:53:05 PM »
Sure, you can post in BM General; just be aware of the Rules of Conduct when doing so.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Ketchum

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Re: recruiting nobles
« Reply #2: March 31, 2014, 10:28:13 AM »
Oh yes... We can recruit players. How do we start?

Come join Colonies where all the best cookies are available  :P
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Penchant

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Re: recruiting nobles
« Reply #3: April 16, 2014, 02:54:37 AM »
Awesome Colonies players: For those who wish for more people to join Colonies, send me PM if you are interested on providing some help with something that will help attract players to join Colonies. It can be as little or as much work as you choose but it really won't be much work regardless of if you want to help a lot. I do need your help for it though.

I am not stating what I need help with on purpose, if you can't send me a PM saying you are interested, you likely won't be much help but its really little work and I will let you know what once you let me know you are interested. As well, just because you are interested does not mean you are obliged to actually help once I tell you what I need help with.

P.S. You must be actually playing in Colonies to help.
« Last Edit: April 16, 2014, 07:17:39 AM by Penchant »

Thehatter

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Re: recruiting nobles
« Reply #4: April 30, 2014, 05:57:07 PM »
But the turn... the turn.

also Moto will have to avoid mountains: 23 hour travel time with one turn a day muwhahahahah. Also is the ice also effecting the Colonies?

Thehatter

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Re: recruiting nobles
« Reply #5: April 30, 2014, 06:05:33 PM »
The Colonies ... punishment for a failed Assassination.

SaDiablo

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Re: recruiting nobles
« Reply #6: May 01, 2014, 06:39:27 PM »
your mind will change when you see the bounties.

Ketchum

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Re: recruiting nobles
« Reply #7: May 02, 2014, 02:01:47 AM »
The Colonies ... punishment for a failed Assassination.
Do not worry. We have one realm, specifically for that. All infiltrators are more than welcome to join Assassins realm, a realm full of well, assassins and infiltrators. Just remember keep a dagger under your pillow, for they like to stab ;D
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Sacha

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Re: recruiting nobles
« Reply #8: January 16, 2015, 02:43:00 AM »
On second thought, let's not go to the Colonies.

It is a silly place.

Antonine

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Re: recruiting nobles
« Reply #9: January 16, 2015, 03:07:51 AM »
I think the best advert for the colonies is that if you join Outer Tilog there's a game mechanic which lets you torture your men to raise their morale.

Andre

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Re: recruiting nobles
« Reply #10: January 21, 2015, 09:44:54 AM »
Is that true??

GundamMerc

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Re: recruiting nobles
« Reply #11: January 21, 2015, 09:54:04 AM »
Is that true??

As someone who has been there, I can truthfully say the dead get better treatment in hell. :3

[email protected]

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Re: recruiting nobles
« Reply #12: April 14, 2015, 06:29:18 AM »
Yes, in Outer Tilog you can raise your troops morale by spending a few hours whipping a few select soldiers.

Under Orders:
Quote
Torture your men - this is Outer Tilog, they'll like it.

Under that option:
Quote
So your men don't quite "get" the Outer Tilog way? Have them line up and torture them a little. Those who don't get a part of the fun can watch, as a reminder.
This torture session will raise morale through... well, mostly through fear though there may be a few soldiers who actually like seing their friends being tortured.
There is a certain risk that you will wound a few of your men, but hey, the healers want to have fun, too, don't they?
Oh, it also takes two hours of time. After all, you want to enjoy it.

Whip 'em!

From my experience at least a couple men end up injured, but it gives a decent morale boost. IIRC, you can actually go above 100% morale using this option.

Ossan

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Re: recruiting nobles
« Reply #13: August 11, 2015, 06:49:06 AM »
... that's pretty awesome. Maybe some day I'll take an unplanned vacation to the colonies. Shame about the one turn per day though.
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