Author Topic: Die2Nite  (Read 143633 times)

Tom

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Re: Die2Nite
« Reply #15: May 19, 2011, 11:01:46 AM »
Everyone should read a survival guide or two. Google "die2nite survival guide", there are a couple out there.

Telrunya

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Re: Die2Nite
« Reply #16: May 19, 2011, 12:13:27 PM »
After several random constructions, 11 of our citizens died because they failed to return to Town. Now more random constructions are being done, and we can't get the Workshop up, vital to the Town. I hope it will be better with Coalitions and once we reach 100 Points :P

Shizzle

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Re: Die2Nite
« Reply #17: May 19, 2011, 01:03:22 PM »
11 of our citizens died because they failed to return to Town

Haha,epic fail :P

though you can sleep outside as well, if you manage to hide(and if you're lucky)

Longmane

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Re: Die2Nite
« Reply #18: May 19, 2011, 02:32:23 PM »
I've just signed up so if someone invites me I'll be able join the coalition once I die or whatever here in Sweaty Hamlet of Wolves  ;D

Longmane is my nickname.
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.  "Albert Einstein"

Telrunya

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Re: Die2Nite
« Reply #19: May 19, 2011, 06:08:27 PM »
Coalitions are five people max, I'm afraid. We will need one or two Heroes (Paying members basically) if we are to coordinate Coalitions to all join together. Any other ideas?

Bael

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Re: Die2Nite
« Reply #20: May 19, 2011, 09:49:22 PM »
I might actually give this a try. I've always liked survival games. Time to do a bit of research.

Shizzle

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Re: Die2Nite
« Reply #21: May 20, 2011, 12:35:09 AM »
Coalitions are five people max, I'm afraid.

That sucks. I must say I like the game concept, but much of the 'OOC' background is frustrating. Paying for cool features, limited coalitions, ...

Die2Nite only makes me realise how great BM is ;D

Telrunya

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Re: Die2Nite
« Reply #22: May 20, 2011, 01:46:28 AM »
The game set-up is pretty neat and unique though, but you are right. I echo your words.

Nathan

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Re: Die2Nite
« Reply #23: May 20, 2011, 12:12:00 PM »
I've just joined up as Klingzog. If anyone is setting up a new coalition, I'll gladly join you :D

Already got myself trapped by zombies, looks like I'll be dead soon!

Telrunya

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Re: Die2Nite
« Reply #24: May 20, 2011, 01:43:52 PM »
Ok, so people outside of the first Coalition are:

Longmane
Klingzog

I suggest one of you two makes a Coalition for any others to join in, and hopefully we'll have some luck :)

Darksun

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Re: Die2Nite
« Reply #25: May 25, 2011, 06:05:23 PM »
I've joined as Darksun... I loathe the undead.

Darksun

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Re: Die2Nite
« Reply #26: May 25, 2011, 07:17:56 PM »
Ok, so people outside of the first Coalition are:

Longmane
Klingzog

I suggest one of you two makes a Coalition for any others to join in, and hopefully we'll have some luck :)

Klingzog is already in a coalition. I've started a new one.

Nathan

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Re: Die2Nite
« Reply #27: May 25, 2011, 10:27:47 PM »
Yeah, sorry about that, a friend wanted to start one so I joined with him. Still not sure how they work yet as neither of us has died since the coalition was set up :P

Shizzle

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Re: Die2Nite
« Reply #28: May 25, 2011, 11:44:59 PM »
Yeah, sorry about that, a friend wanted to start one so I joined with him. Still not sure how they work yet as neither of us has died since the coalition was set up :P

The coalition is just like a waiting room. Everyone in it who's not in a town will follow anyone joining a town, if they're set to 'ready' :)

Silverhawk

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Re: Die2Nite
« Reply #29: May 26, 2011, 09:28:22 AM »
I'll give it a go as well. Signed up as Dominicus.
In theory, there is no difference between theory and practice; In practice, there is.