Author Topic: Die2Nite  (Read 143663 times)

squishymaster

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Re: Die2Nite
« Reply #360: August 17, 2011, 11:35:38 PM »
Nathan, this is how the conversation went and why you are mistaken.

Squishymaster - Bael is still alive.
Zakilevo - What?  is he really still alive?
Nathan - No, slapsticks is still "alive", but only because he hasn't confirmed yet.

We were talking about Bael.


Also, Bael is now dead but hasn't signed on yet.  He should be signing on soon and once that happens we are good to go.

Nathan

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Re: Die2Nite
« Reply #361: August 18, 2011, 12:04:04 AM »
Squishy, I think you're mistaking who Bael is. He's Baelorr in my coalition and he's been dead for a few nights now. Maybe you're thinking of Balanuir? Which is Tom.

squishymaster

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Re: Die2Nite
« Reply #362: August 18, 2011, 04:45:16 AM »
My apologies.  You are quite correct I was thinking Bal and wrote Bael.  The spelling error was mine.

fodder

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Re: Die2Nite
« Reply #363: August 20, 2011, 07:27:24 AM »
tom's on holiday.. are we waiting for him to come back?
firefox

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Re: Die2Nite
« Reply #364: August 20, 2011, 07:49:46 AM »
did bael go on a holiday as well? I am pretty sure Tom will come back in like 4 or 5 days. We can just start a town now and die altogether when Tom comes back. It is extremely boring to just sit and wait doing nothing for over two days :(

Bael

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Re: Die2Nite
« Reply #365: August 20, 2011, 11:11:07 AM »
I reckon we are going to start so long. I was hoping to get a quick join in together, but it seems nothing is moving.

fodder

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Re: Die2Nite
« Reply #366: August 20, 2011, 12:27:18 PM »
i've started us in "the strange wood" fairly empty when i joined.
firefox

squishymaster

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Re: Die2Nite
« Reply #367: August 20, 2011, 01:03:02 PM »
Tom is on holiday till Sunday, after that I say we try.

EDIT:  Checked die2nite coalition chat and Tom set himself to ready so that if we join we'll drag him with us and he said join after the attack coming up in about 10 hours (tonight for me).  If you guys are free after tonights attack we can try.
« Last Edit: August 20, 2011, 01:06:25 PM by squishymaster »

fodder

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Re: Die2Nite
« Reply #368: August 20, 2011, 01:39:43 PM »
eh... too late XD
firefox

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Re: Die2Nite
« Reply #369: August 22, 2011, 12:23:03 PM »
we should still try this. And with everyone having avatars. I want to have a town dominated by BM players! :)


Shizzle

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Re: Die2Nite
« Reply #370: August 22, 2011, 12:56:23 PM »
we should still try this. And with everyone having avatars. I want to have a town dominated by BM players! :)

Theres a new rule that limits the amount of 'coalition players' to 20, including Heroes who joined by themselves by picking the town from the list

fodder

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Re: Die2Nite
« Reply #371: August 22, 2011, 01:42:42 PM »
we are in some newbie town... thanks to me.. XD
firefox

squishymaster

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Re: Die2Nite
« Reply #372: August 22, 2011, 01:47:32 PM »
Ours does look that good either.  Left gates open on day one, luckily no one died in the town, but we did lose 8 people who decided it would be cool to stay outside during the attack.  So I guess we'll have another shot at joining up again soon.

Bael

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Re: Die2Nite
« Reply #373: August 22, 2011, 03:16:46 PM »
...but we did lose 8 people who decided it would be cool to stay outside during the attack.

This seems to be the latest fad. I think it's because of the whole meta-cutdown.

squishymaster

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Re: Die2Nite
« Reply #374: August 23, 2011, 12:45:44 AM »
Another day goes by and we lose no one in town again.  However, we did lose 6 outdoors again.  Love it.  Perhaps we can try getting together again in a couple days or less?