Author Topic: Die2Nite  (Read 143749 times)

Nathan

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Re: Die2Nite
« Reply #375: August 23, 2011, 01:49:38 AM »
Another day goes by and we lose no one in town again.  However, we did lose 6 outdoors again. 

We beat you there. 0 indoors, 11 terminal dehydration, 1 infection and 1 outside.

fodder

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Re: Die2Nite
« Reply #376: August 23, 2011, 07:10:16 AM »
and i think the town might not have enough defences tonight...
firefox

Bael

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Re: Die2Nite
« Reply #377: August 23, 2011, 11:13:15 AM »
and i think the town might not have enough defences tonight...

I doubt it will totally wipe. But one of you is welcome to come *Camp in my spot ; )
« Last Edit: August 23, 2011, 02:19:47 PM by Bael »

squishymaster

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Re: Die2Nite
« Reply #378: August 23, 2011, 01:31:15 PM »
Lets see what tonight holds and by the sounds of it maybe we'll see if we're all dead by the next night.

Bael

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Re: Die2Nite
« Reply #379: August 23, 2011, 11:48:22 PM »
The tales of the town's demise were overwrought, me fears...

Much to my disappointment, the town is not even devastated. I was hoping to do some ǜber pillaging, but alas...

Incidentally, the coalition chat is really annoying me. What was that chat room that was mentioned a while back please?

Shizzle

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Re: Die2Nite
« Reply #380: August 24, 2011, 09:07:44 AM »
irc?:P

The town we are in just left the gates open, I think for the third night in a row. No deaths the first two times, and now only 2 :) the code has been altered seriously

fodder

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Re: Die2Nite
« Reply #381: August 25, 2011, 12:04:02 AM »
hehe.. 4 in town.. 2 of us vs 2 multies.. XD

i've upgraded my house to house... should have paid attention to the req for air raid shelter (stupid thing doesn't say so in the game, but states the material.. made me think it was possible)

upgrading storage space to pinch all the def items..

i've eaten, drunk, drunk alchol, drugs x2... XD

have 1 ap to spare to close the door and hope the 2 multies die 1st.

and what happens? game site too many connections..

---
20 def <- me
10 def <- Klingzog (shack)
6 def <- multi1 (shack)
6 def <- multi2 (shack)

chances are everyone will be house by tomorrow...

probably 100+ (115+?) zombies.. def = 99 maybe i should leave gate open.. otherwise i would die from running out of drugs... XD
« Last Edit: August 25, 2011, 12:19:18 AM by fodder »
firefox

Bael

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Re: Die2Nite
« Reply #382: August 25, 2011, 10:31:21 AM »
hehe.. 4 in town.. 2 of us vs 2 multies.. XD

i've upgraded my house to house... should have paid attention to the req for air raid shelter (stupid thing doesn't say so in the game, but states the material.. made me think it was possible)

upgrading storage space to pinch all the def items..

i've eaten, drunk, drunk alchol, drugs x2... XD

have 1 ap to spare to close the door and hope the 2 multies die 1st.

and what happens? game site too many connections..

---
20 def <- me
10 def <- Klingzog (shack)
6 def <- multi1 (shack)
6 def <- multi2 (shack)

chances are everyone will be house by tomorrow...

probably 100+ (115+?) zombies.. def = 99 maybe i should leave gate open.. otherwise i would die from running out of drugs... XD

Yeah, rather leave the door open.

Nathan

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Re: Die2Nite
« Reply #383: August 25, 2011, 01:32:04 PM »
chances are everyone will be house by tomorrow...

Depends, if I don't have to have all the resources in my rucksack, but can have some in my chest, then I can. Air Raid Shelter needs 5 items to build, but both rucksack and chest only have 4 slots.

If it comes down to just me and you, then I'll let you have the hero days. You've wasted your days on a noob town so seems only fair I let you top yours up a bit more.

fodder

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Re: Die2Nite
« Reply #384: August 25, 2011, 03:02:50 PM »
we are all in houses now... and we can't build the shelter/upgrade further.. i tried. we need a town building called "Builders' Merchant"

which was why i had to take a 2nd drug - i used ap to make extra iron that turned out to be unnecessary

as for the hero days.. no big deal... not like i paid for it.

ps... don't go and die deliberately... my char has a clock ticking over his head... the drugs thing
« Last Edit: August 25, 2011, 03:06:50 PM by fodder »
firefox

Bael

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Re: Die2Nite
« Reply #385: August 25, 2011, 09:44:53 PM »
For myself, in D2N I always try make sure I have two options. Two outs, an ace up the sleeve, a bird in the hand...eh scratch the last one  ;D

Why do I say this? Well, at the moment you have a 1 in 4 shot at the LMS tonight ishi. If everyone wipes tonight, whoever gets it, gets it. All the defense of the houses will not matter in determining who gets it, because it is random. However, if you survive tonight, you won't get it even if you are the only survivor.  Because dying from withdrawal doesn't grant LMS. Unless you can get some more drugs somewhere...

So getting hooked on drugs ultimately killed one of your outs. Now you either have to get it tonight (which is why I suggest you leave the gates open/open them if the multi closes them), or find some more drugs tomorrow (you will have 18ap to do this but it's still quite a risk).
« Last Edit: August 25, 2011, 09:50:32 PM by Bael »

Nathan

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Re: Die2Nite
« Reply #386: August 25, 2011, 10:27:57 PM »
So getting hooked on drugs ultimately killed one of your outs. Now you either have to get it tonight (which is why I suggest you leave the gates open/open them if the multi closes them), or find some more drugs tomorrow (you will have 18ap to do this but it's still quite a risk).

Well said, which is why I kept the drug that Ishi gave me - being the nice guy I am, if we survive, I'll send it back :D

fodder

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Re: Die2Nite
« Reply #387: August 25, 2011, 10:42:41 PM »
i have 1 more piece of unlabelled drug... it's... unreliable.

hell, i went through the whole town's newbie package and brewed any and all drugs available.

----
damn... one of the multies didn't die.

.... .gah.. killed by 27 zombies.. if only there's 7 less
« Last Edit: August 25, 2011, 11:15:43 PM by fodder »
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Bael

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Re: Die2Nite
« Reply #388: August 26, 2011, 09:32:54 AM »
i have 1 more piece of unlabelled drug... it's... unreliable.

hell, i went through the whole town's newbie package and brewed any and all drugs available.

----
damn... one of the multies didn't die.

.... .gah.. killed by 27 zombies.. if only there's 7 less

Eh, that's a pity. Not like he deserves it...

How is the other town doing? Shall we join a new village, or wait?

Bael

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Re: Die2Nite
« Reply #389: August 27, 2011, 10:06:12 AM »
How is Coalition Alpha doing? Devastation on the horizon yet? We are ready and waiting. Or should we join another town so long?