Author Topic: Die2Nite  (Read 141930 times)

squishymaster

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Re: Die2Nite
« Reply #390: August 27, 2011, 03:19:35 PM »
2 down 3 to go.  Maybe they'll be dead after tonights attack?

Bael

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Re: Die2Nite
« Reply #391: August 28, 2011, 09:10:56 PM »
I would like to get started tomorrow night if possible, so please keep us in the loop  ;)

Edit: we will likely be starting tonight, unless one or more in our group still want to wait.
« Last Edit: August 29, 2011, 11:19:30 AM by Bael »

squishymaster

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Re: Die2Nite
« Reply #392: August 29, 2011, 01:50:38 PM »
We're good to start together after this upcoming attack.  I'll try to be on shortly after the attack.

Nathan

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Re: Die2Nite
« Reply #393: August 29, 2011, 02:10:46 PM »
Well we don't have a hero, do you guys still have one?

I'll try and log in just after the attack and get us into a distant town, I'll then post the name of that town here and you guys join that one?

I've set my alarm clock to go off just after the attack, so hopefully that means I'll actually remember this time :P

Bael

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Re: Die2Nite
« Reply #394: August 29, 2011, 06:38:23 PM »
I'll try and log in just after the attack and get us into a distant town, I'll then post the name of that town here and you guys join that one?

I've set my alarm clock to go off just after the attack, so hopefully that means I'll actually remember this time :P

The main thing is to make sure that Squishy is online when you join a town. He will post here when he comes online, no doubt. If you just join a town, and he has been delayed, it will fill up before he gets a chance to join.

The ideal time to join is when there are only towns with less than 25 people in them. Because you will be randoming a town, you might end up in one that is almost full if you join when there are towns that have 30+ people. Then all the waiting would be wasted, because Squishy might not be able to join it.

Finally, once a town has been joined, post whichever one it is here and we can get going ;)

squishymaster

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Re: Die2Nite
« Reply #395: August 30, 2011, 12:05:31 AM »
die2nite is running the attack so we can do this shortly.

Nathan

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Re: Die2Nite
« Reply #396: August 30, 2011, 12:10:48 AM »
Well I can join a town now (oddly I haven't seen it go down for the attack), you good to go?

squishymaster

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Re: Die2Nite
« Reply #397: August 30, 2011, 12:14:14 AM »
Yes.

Nathan

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Re: Die2Nite
« Reply #398: August 30, 2011, 12:18:38 AM »
The Tumescent Pampas.

squishymaster

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Re: Die2Nite
« Reply #399: August 30, 2011, 12:22:47 AM »
I see 8 BattleMaster sigs, w00t.  Are you guys 2 members short of a full group or do 2 of you not have the sigs?

Nathan

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Re: Die2Nite
« Reply #400: August 30, 2011, 12:23:56 AM »
I see 9 sigs, only Slapsticks is missing one :)

squishymaster

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Re: Die2Nite
« Reply #401: August 30, 2011, 12:26:43 AM »
We're awesome  ;D

Zakilevo

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Re: Die2Nite
« Reply #402: August 30, 2011, 01:33:27 AM »
someone come and save me! I am stuck in 3/-1 with 5 zombies !! my washing machine broke after killing a zomebie ffs!

squishymaster

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Re: Die2Nite
« Reply #403: August 30, 2011, 01:41:28 AM »
Really!?  Day 1!?

fodder

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Re: Die2Nite
« Reply #404: August 30, 2011, 05:14:04 AM »
ok.. going to 3/-1... only thing is.. no weapon.. XD

4 zombies left.. (3 of us)
« Last Edit: August 30, 2011, 05:16:46 AM by fodder »
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