Author Topic: Die2Nite  (Read 143783 times)

Shizzle

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Re: Die2Nite
« Reply #420: September 02, 2011, 09:28:27 PM »
Sounds evil. I like it :D

Bael

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Re: Die2Nite
« Reply #421: September 03, 2011, 11:48:51 AM »
Now if only we could get a hold on this! http://die2nitewiki.com/wiki/Meat_Locker  ;D

fodder

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Re: Die2Nite
« Reply #422: September 03, 2011, 11:55:12 AM »
don't know about that.. i found a dildo though.... now if only there's a battery factory or something...

and a huge trousers snake too....
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Bael

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Re: Die2Nite
« Reply #423: September 04, 2011, 12:13:15 PM »
Squishymaster: Please stop taking the twinoid (and alcohol) just to use it to convert materials. It should be saved for emergencies, not just used whenever you feel like it.

Shizzle

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Re: Die2Nite
« Reply #424: September 04, 2011, 12:17:43 PM »
Sounds like we have our first meat locker victim  8)  ;D

squishymaster

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Re: Die2Nite
« Reply #425: September 04, 2011, 03:01:32 PM »
I can't stop, I'M ADDICTED  ;D

Well I can stop with the booze but I can't stop with the drugs.  I want to leave the steroids in there so I'm switching over to unlabeled drugs, the only problem is I might have to take more than one to get the drugged effect for the day.  I also was taking the waking the dead because every town that I've been in that got destroyed had useful items in the bank like that for extra AP and I thought if we used all those items earlier for AP perhaps we wouldn't have died so soon.

Nathan

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Re: Die2Nite
« Reply #426: September 04, 2011, 03:28:46 PM »
I can't stop, I'M ADDICTED  ;D

Ugh, how did you manage that? >.<

Bael

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Re: Die2Nite
« Reply #427: September 04, 2011, 03:57:21 PM »
I can't stop, I'M ADDICTED  ;D

Bad squishy, BAD! No dindins for you!


fodder

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Re: Die2Nite
« Reply #428: September 04, 2011, 06:23:08 PM »
...someone caught something off me.... XD
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if only we find the graveyard thingy.. again.. 10 def per deadmeat.
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Bael

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Re: Die2Nite
« Reply #429: September 04, 2011, 09:48:27 PM »
Speaking of addicted, I'm a bit of a title junkie. Are there any titles that you guys are going for?

I'm currently aiming for, in this order:

Exterminator (200 zeds, need 48 more.)
Alone in the Dark (25 sleeps outside, 10 more)
Viking (100 pillages, 19 more)
Zen Camper (not a title until 10* are done).
Fearless adventurer (30x distant discoveries, 26 more)
Unshakeable camper* (10, 10 more)
Extreme Explorer (5 extreme discoveries, 5 more).

http://die2nitewiki.com/wiki/Distinctions

fodder

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Re: Die2Nite
« Reply #430: September 06, 2011, 09:37:25 PM »
bit difficult to come up with like 3 or 4 people going out together to just grab stuff that's left on the floor
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Bael

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Re: Die2Nite
« Reply #431: September 06, 2011, 09:48:16 PM »
bit difficult to come up with like 3 or 4 people going out together to just grab stuff that's left on the floor

Well, unless people join it, we won't be seeing any more good resources in the town. And then it's just a short downhill run... (as opposed to a longer one).

fodder

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Re: Die2Nite
« Reply #432: September 06, 2011, 11:09:57 PM »
difficult to coordinate.. all those people moving at exactly the same time, then autosearch for a bunch of hours before heading back at exactly the same time..

to avoid the need to use weapons.
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well.. that's one way to solve problem.. leave the doors wide open XD

our coalition is wiped out... what about the other one? 1 alive i think?
« Last Edit: September 06, 2011, 11:17:16 PM by fodder »
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Telrunya

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Re: Die2Nite
« Reply #433: September 07, 2011, 07:05:51 AM »
I'm the only survivor in Town through sheer luck.

fodder

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Re: Die2Nite
« Reply #434: September 07, 2011, 07:11:04 AM »
only you and no one else? (i mean... including those outside of our coalitions.)

that would be some luck... heh

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we planning for a double town again?
« Last Edit: September 07, 2011, 09:19:11 AM by fodder »
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