Author Topic: Further War Island Information  (Read 18330 times)

Kai

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Re: Further War Island Information
« Reply #30: June 01, 2014, 09:24:41 AM »
Ok then, for the first one, if the war island is popular, just tweak until everyone is getting at least 30 gold/wk. Big fights with lots of dudes = great.

Forbes Family

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Re: Further War Island Information
« Reply #31: June 02, 2014, 06:20:11 PM »
30 gold/week? your knights will have what 10 people following them and need a refit every week?
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vonGenf

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Re: Further War Island Information
« Reply #32: June 02, 2014, 06:28:39 PM »
30 gold/week? your knights will have what 10 people following them and need a refit every week?

This used to be standard (ok, maybe 40). The current state of the game is literally drowning in gold compared to what it used to be.

And, yes, units of 20-25 men were common with refits every week.
After all it's a roleplaying game.

Indirik

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Re: Further War Island Information
« Reply #33: June 02, 2014, 07:22:20 PM »
Yep yep. Back then, if you had more than 35-40 men, pretty much everyone thought you were living way beyond your mean,s or had a rich benefactor. (Unless you were a region lord, which was usually <10% of the realm.)

It would be interesting to see what would happen if an island returned to that state. I can only imagine how many people would be complaining about the lack of gold!

Really, though, the carrying capacity of the island is dependent on the number of available estates that provide acceptable incomes. There were some rumblings that maybe the minimum estate sizes would be changed, either to lower the size in cities, or perhaps to even base it on a minimum number of peasants per estate. *pokes Anaris*
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Kai

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Re: Further War Island Information
« Reply #34: June 03, 2014, 01:04:08 PM »
Less men is better because lower travel times. Estates on WI are a massive pain. Communism was so much better.

Dishman

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Re: Further War Island Information
« Reply #35: June 04, 2014, 02:34:34 AM »
I've always thought hitting past 50 seemed excessive. We are roving bands of soldiers...not armies onto themselves. How many men can you really fit into a brothel when you 'treat them to some entertainment'?
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Harumune

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Re: Further War Island Information
« Reply #36: June 05, 2014, 06:21:08 PM »
Are family investments not allowed on the War Island? I can't seem to find the link to do it.

Cren

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Re: Further War Island Information
« Reply #37: June 05, 2014, 06:39:41 PM »
Are family investments not allowed on the War Island? I can't seem to find the link to do it.

No. Your family can't help you on this island. Neither can you send gold to your family.
Just stay alive and kicking, raise your voice when its needed. Through reason you can show the mistakes of others, something violence can't do.

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Indirik

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Re: Further War Island Information
« Reply #38: June 05, 2014, 06:52:18 PM »
Cren is correct. All family gold connections on the War Island are disconnected. All you get is the first small contribution from your family that all new characters get. So, yes, that means no investments.
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Woelfy

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Re: Further War Island Information
« Reply #39: June 09, 2014, 05:28:35 PM »
I've always thought hitting past 50 seemed excessive. We are roving bands of soldiers...not armies onto themselves. How many men can you really fit into a brothel when you 'treat them to some entertainment'?

You would be surprised. ;)

Kai

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Re: Further War Island Information
« Reply #40: June 14, 2014, 06:03:31 PM »
Having to mess with estates in WI is awful.

Penchant

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Re: Further War Island Information
« Reply #41: June 14, 2014, 07:11:12 PM »
Having to mess with estates in WI is awful.
Care to elaborate? Whats the issue particularly with them on WI?
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Sacha

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Re: Further War Island Information
« Reply #42: June 14, 2014, 07:45:49 PM »
Just their presence is somewhat annoying. It adds tedium to the war island for both lords and knights.

Indirik

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Re: Further War Island Information
« Reply #43: June 14, 2014, 11:51:31 PM »
Getting rid of estates would take way too much coding. One of the reasons the old war islands were sunk was the problem of maintaining two separate code bases. If had to do that now, this would never have been possible.
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Indirik

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Re: Further War Island Information
« Reply #44: June 14, 2014, 11:52:26 PM »
Also, once the realms capture a few more regions, there should be enough spare estates to go around.
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