Author Topic: Ideas for Adventurers  (Read 2448 times)

warwolf13

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Re: Ideas for Adventurers
« Topic Start: May 22, 2014, 06:59:51 AM »
Heh. I like that, Indirik. It's amusing. I'd love to see my advie get told to "Get on that ship. Now." Have the ability to "Run away and hide", fight the guards, or join of your own accord. Of course, fighting the guards, not a good idea, unless VERY good at swordplay, and best gear, and, even then, in cities, takes ALL of your hours. And you still might lose.

Hiding is the second easiest, but is reliant on your Infiltration skill, as it IS stealth.

And joining is guaranteed to keep you healthy, if you get my meaning.
Wolves don't lose sleep over the opinion of sheep.