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allow links to monsters/undead to function after turn change

Started by Jens Namtrah, June 04, 2014, 04:05:41 AM

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Jens Namtrah

I'm going on an assumption here, but based on many, many, many personal observations.

It seems that, intentionally or not, whenever there is a turn change, the monster/undead records change enough that links no longer are successful. I don't believe I have EVER seen that work after a turn change.

Given that  the reduced number of players (and active players) is making working together as an advy team really quite challenging, I think it is nearly impossible to hit the largest groups these days (even with the "Start on a more interesting group" bonus). There just aren't enough hours in a turn.

So, unless others tell me they aren't having any trouble with this, could we 1) turn it off if it is intentional or 2) have a look at the code to check there's no bug if it isn't?

TIA!

EDIT: actually, after thinking about it more, I realize that this is being done intentionally (and what you get is the same message as if the hash wasn't found in the table)

Turning it off causes some obvious problems, but would be nice to consider it a bit and see if there's a tweak that can be made

Anaris

I plan to make some changes to how adventurer joint hunting works at some point, but it won't be for a while yet.

When it comes, though, I think people will like it :)
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Jens Namtrah