Author Topic: Someone please explain the concept of War Island  (Read 7701 times)

Dishman

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Ah, I think I get you. War Islands is designed for a 'win scenario' (3 cities, no peace). You can not care about winning, but you can't say 'there are no winners' for this Island because the intent is for one realm to take all cities and the island to reset. There is quite literally a winner.

Honestly, I think the phrase 'there are no winners' is poor. Sure there are, even on other continents realms/folks win and lose. That isn't the point to BM (as I understand it), though. A better phrase would be 'the winning doesn't matter'. The only incentive in BM is fun, and people shouldn't really needto win to have fun. It should be fun all over.
Eoric the Dim (Perdan), Enoch the Bright (Asylon), Emeric the Dark (Obsidian Islands)

Orobos, The Insatiable Snake (Sandalak)