Author Topic: Someone please explain the concept of War Island  (Read 7704 times)

Jens Namtrah

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Ah, I think I get you. War Islands is designed for a 'win scenario' (3 cities, no peace). You can not care about winning, but you can't say 'there are no winners' for this Island because the intent is for one realm to take all cities and the island to reset. There is quite literally a winner.

Honestly, I think the phrase 'there are no winners' is poor. Sure there are, even on other continents realms/folks win and lose. That isn't the point to BM (as I understand it), though. A better phrase would be 'the winning doesn't matter'. The only incentive in BM is fun, and people shouldn't really needto win to have fun. It should be fun all over.

Phrase it as you like. My original point of the thread was simply that I didn't think some people understood the actual game mechanics behind the island, and how it differs from the others.