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Weeeelll...it's not quite that bad. But there are places in the code where, effectively, increasing your armour increases your damage.I don't think there are any places where increasing your weapons makes you harder to hit, but I wouldn't be willing to swear to it.
So.... with similar training, morale, cohesion, range, weather, and everything, a unit of 10 men with 90/80 will cause more hits than a 10 men unit with 95/25?
Yes.However, it is effectively impossible to generate the latter unit, since equipment ratings are normalized on RC creation. (Basically, if the weapon and armour values are too far apart, the higher one will be pulled down and the lower pulled up.)
That makes no sense whatsoever.Does armor have more importance than weapons for CS calculation and recruitment costs? 'cause if I understand correctly, a unit with 45/65 is superior in every way to one with 65/45?