Author Topic: BattleMaster Adventures  (Read 9330 times)

Tom

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BattleMaster Adventures
« Topic Start: April 01, 2015, 05:32:50 PM »
BMA is a stand-alone spin-off about the adventurer gameplay. The exploring of ruins and deserted places in the wilderness, the fight against monsters and undead and other terrors.


The game is being developed in Unity 3D and will run on OS X, windows and Linux computers.

It will require a reasonably recent graphics card to run properly.

A teaser video is available at http://youtu.be/Kr92xUW3DGY


Demo Downloads:

    OS X: http://lemuria.org/~tom/BM-Mac.zip (73 MB)
    Windows: http://lemuria.org/~tom/BM-Win.zip (77 MB)

loren

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Re: BattleMaster Adventures
« Reply #1: April 01, 2015, 08:51:26 PM »
Fantastic Tom! Glad to see you're ready to show everyone else what you've been working on alongside the Conquest game. All that time with Unity is really paying off in spades.

Any idea if we'll be able to get some servers of the game running. I know Unity has its own netcode baked in. Would love to actually be able to work together to take down the big snarling monster, or Skeleton King.

Tom

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Re: BattleMaster Adventures
« Reply #2: April 01, 2015, 09:32:27 PM »
I actually own a copy of the Bolt Network plugin, which makes networking a lot easier. No promises, but... ;-)

Constantine

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Re: BattleMaster Adventures
« Reply #3: April 02, 2015, 06:35:22 AM »
Will BMA events somehow sync with main BM game?

De-Legro

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Re: BattleMaster Adventures
« Reply #4: April 02, 2015, 06:45:42 AM »
Will BMA events somehow sync with main BM game?

Answer
BMA is a stand-alone spin-off about the adventurer gameplay.

That is assuming that the date of the posting has no relevance.

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Tom

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Re: BattleMaster Adventures
« Reply #5: April 02, 2015, 08:22:24 AM »
What, you think I would make a whole video and demo downloads (which are actually working) just for a prank?


Uh... well... yeah... actually, I did. :-)

Zakilevo

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Re: BattleMaster Adventures
« Reply #6: April 02, 2015, 08:31:03 AM »
and loren was sending letters to literally everyone. I think that made things very obvious.

De-Legro

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Re: BattleMaster Adventures
« Reply #7: April 02, 2015, 09:58:06 AM »
and loren was sending letters to literally everyone. I think that made things very obvious.

I didn't get one :(
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Constantine

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Re: BattleMaster Adventures
« Reply #8: April 02, 2015, 10:27:18 AM »
Am I the only one who fell for it?  >:(

De-Legro

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Re: BattleMaster Adventures
« Reply #9: April 02, 2015, 11:19:23 AM »
Am I the only one who fell for it?  >:(

The comment about needing a recent graphic card was a give away for me, given the graphical techniques demonstrated in the video. But the also given the date I was waiting for Tom to pull something.
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loren

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Re: BattleMaster Adventures
« Reply #10: April 02, 2015, 05:48:28 PM »
and loren was sending letters to literally everyone. I think that made things very obvious.

I was duped! Damnit Tom.  >:(

Tom

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Re: BattleMaster Adventures
« Reply #11: April 02, 2015, 10:58:49 PM »
The comment about needing a recent graphic card was a give away for me, given the graphical techniques demonstrated in the video.

Uh, what? Actually, since I'm not a master in performance optimization, you really need a somewhat recent card. The SpeedTree forest, for example, is much heavier on the graphics performance than it seems.