Author Topic: Announcements discussable  (Read 8432 times)

m2rt

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Announcements discussable
« Topic Start: June 06, 2011, 06:05:19 PM »
Hey,

I would love if the announcments would be discussable.

Why? Cause then I could comment on the "Several updates" thread and say that dude it broke the game. Which you all probably know...

But still, it would be great to congradulate people or burn them down for their work and accomplishements.

m2rt

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Re: Announcements discussable
« Reply #1: June 06, 2011, 06:07:59 PM »
And no, I am not mocking about BM being broken. I would never do such a thing. All devs are awesome for doing free work for a game!

Indirik

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Re: Announcements discussable
« Reply #2: June 06, 2011, 06:34:19 PM »
That would be nice. And I *thought* that was the original plan. So only specific people could begin a new thread, but that everyone would be able to comment on it.
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Shizzle

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Re: Announcements discussable
« Reply #3: June 06, 2011, 06:41:53 PM »
Nothing is keeping you from starting a new threat about the announcements ...

m2rt

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Re: Announcements discussable
« Reply #4: June 06, 2011, 06:49:31 PM »
Nothing is keeping you from starting a new threat about the announcements ...

Yeah, lets start a new thread as a response to every thread we like to comment on. Thats the whole point of the forums.

Atleast I would like to know the reasoning to not allow replies.

Anaris

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Re: Announcements discussable
« Reply #5: June 06, 2011, 06:59:50 PM »
Actually, it turns out even I can't post replies to the messages in the Announcements board.  Not sure if it has to do with the script that pulls them into the newsticker; it's possible that it would just grab the most recent 5 comments in the board, and not the most recent 5 new topics.
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Indirik

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Re: Announcements discussable
« Reply #6: June 06, 2011, 07:32:41 PM »
Hmm....... I could post a comment on one, if you want to try it.
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Foundation

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Re: Announcements discussable
« Reply #7: June 07, 2011, 08:17:42 AM »
Go for it, what's the worst that can happen?  News ticker script fails, shuts down php, the game, the forum, etc, etc.  (jk here). :)
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Tom

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Re: Announcements discussable
« Reply #8: June 21, 2011, 09:20:04 PM »
I would love if the announcments would be discussable.

They aren't because, well, they are announcements. There really isn't anything to discuss about them. I would hide them from the main forum view if I knew how, because the whole board only exists so the BM scripts have something to pull from.

De-Legro

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Re: Announcements discussable
« Reply #9: June 22, 2011, 02:04:50 AM »
They aren't because, well, they are announcements. There really isn't anything to discuss about them. I would hide them from the main forum view if I knew how, because the whole board only exists so the BM scripts have something to pull from.

Is it possible to only make them visible to a certain user group, and then simply make sure nobody belongs to that group?
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Tom

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Re: Announcements discussable
« Reply #10: July 04, 2011, 09:49:37 PM »
good idea. Yes, that should work.


Anaris

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Re: Announcements discussable
« Reply #11: July 04, 2011, 10:36:18 PM »
Um...

So now how are those of us who are actually intended to be able to make announcements supposed to do so?
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

De-Legro

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Re: Announcements discussable
« Reply #12: July 05, 2011, 01:43:55 AM »
Um...

So now how are those of us who are actually intended to be able to make announcements supposed to do so?

Get added to the super secret group I would assume.
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Tom

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Re: Announcements discussable
« Reply #13: July 07, 2011, 09:48:30 PM »
Actually, I had to make it visible again, otherwise the integration also doesn't work. :-(

De-Legro

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Re: Announcements discussable
« Reply #14: July 08, 2011, 02:29:52 AM »
Actually, I had to make it visible again, otherwise the integration also doesn't work. :-(

Not knowing how the integration is set up, is it because the integration system used a forum account that didn't have the appropriate permissions to see the sub-forum?
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