Toms Other Games > Shopkeeper

Heroes of Westhaven

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Tom:
The first heroes have arrived in Westhaven, and by pure chance (well, I warned about duplicates) two groups have both been hired by the same guy for the same tasks. Seems he really wants his daughter back.


The quest is "The Missing Daughter" and the summary is:

A wealthy trader is missing his daughter and has hired the characters to find her.


That is what you know when these guys enter your shops soon:
http://shopkeeper.lemuria.org/api/parties/1
and
http://shopkeeper.lemuria.org/api/parties/2


Since they are new in town, they will select where to shop at random. They intend to spend about half their gold in the first shop, and the rest in the second they visit, and after that they will go and attempt the quest.


Since the buying-AI part is not yet done, I will simulate it like this:

* they will buy everything that you offer them at reasonable price, where "reasonable" is up to 20% above the buying price (they players have read the price lists in the manual, you know?)
* after the first quest, parties develop "needs" (this is already coded) - based on what they were lacking last time, they want to buy more of that. For items "in need", they are willing to pay up to 50% more than the buying price.
* based on how useful the stuff you sold them was, they will develop customer loyalty (this is also already coded) - on the next round, they will visit shops in order of their loyalty. So sell them something good and they will likely come again.
I will let you know when a party enters your shop and how much money they are willing to spend. You then tell me what you will sell them and for how much gold.

Tom:
Group #1 has decided to visit:

* Zakky's Best Gear Shop
* Rax's Rocks & Random Regalia
Group #2 has decided to visit:

* The De-Legro Family Emporium
* Tom's Shop
Ok, it wasn't really completely random. I wanted to make sure everyone gets a chance.

Zak and DeLegro, you are up. Both groups intend to spend about 50 gold in your shop. Tell me what you are going to sell them.

Zakilevo:
Forget about potions! You only leave once!

club 5G - priest
staff 10G - wizard
axe 10G - thief
scale armor 25G - priest

Total: 50G

Tom:
Ok, I'll send them on to James then.

Reminder: I'm doing this by hand. In all your postings, please include at the very least your shop ID #. It really helps me a lot.

Output:
Sold club to Franziskus for 5 gold
Sold scale armour to Franziskus for 25 gold
Sold axe to Chuck for 10 gold
Sold staff to Timothy for 10 gold


Your shop status can now be seen online, at least the part that is public (your inventory, anyone can count just by walking in). But I will post here what you would see if the game were more functional, this is a playtest anyway:



Zakky's Best Gear Shop
======================

Gold in Chest: 210


Inventory
---------

0 club (1 sold, total profit 0 gold)
0 staff (1 sold, total profit 0 gold)
1 sword
0 axe (1 sold, total profit 0 gold)
1 +1 staff
1 +2 staff
1 +1 axe
1 +1 sword
1 Staff of Fireball
1 leather armour
1 +1 leather armour
0 scale armour (1 sold, total profit 0 gold)
1 chain mail
5 Healing Potions
5 Mana Potions


James, your turn. The group proceeds to your shop. Now one thing you need to know is that you can't sell them things if the "slot" in their inventory is already full. I will later add replacing things, but the priest will not buy a 2nd armour, for example.

Limits are:
        'weapon' => 2,
        'armour' => 1,
        'ring' => 2,
        'item' => 3,
        'potion' => 10

Zakilevo:
Mine is Shop #3

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