Author Topic: Heroes of Westhaven  (Read 129283 times)

Tom

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Re: Heroes of Westhaven
« Reply #135: June 08, 2015, 06:47:22 PM »
The ivory elephants is on the quest Finding a Thief


The owner of a trade post near the market place has been quietly looking for a group of foreigners who can help him with a delicate problem. As he explains, he used to own a few crates of interesting and not strictly speaking illegal goods. Grey market material. Not outright illegal, but not exactly what you would openly display in your store. Anyway, a few nights ago it was stolen. He saw the thief when he made his escape with the final crate, and can give a few details, but he needs someone to do the legwork, find the guy and get him to talk. He is mostly afraid of losing his wares, so he wants him alive, and the goods found.
The player of Theodore Kermit Hyde could not make it this evening and the quest will be without him.
The characters begin to question the locals, leaving a coin in this beggars cup and that, talking to the whores and barkeepers in the area.  At first, only a few hints appear.
Finally, they get a solid lead and follow it.
They gain 0 gold, and each living character gains 50 xp.

As they follow their leads, their way takes them into a series of dangerous back alleys.
With insight and smarts, they pick the right way, avoiding the worst dangers of this low neighbourhood, except for a few unavoidable thugs.
The party takes a total of 9 points of damage, in marching order.
Harndorger Ebonrule takes 4 points of damage, minus 3 points of armour, losing 1 hitpoints.
Matthew Hyde takes 3 points of damage, minus 1 points of armour, losing 2 hitpoints.
Odalbuah Blooddragon takes 2 points of damage, minus 1 points of armour, losing 1 hitpoints.
They gain 20 gold, and each living character gains 100 xp.
After the battle, a total of 1 hitpoints were healed using prayers.

The characters begin to question the locals, leaving a coin in this beggars cup and that, talking to the whores and barkeepers in the area.  At first, only a few hints appear.
Finally, they get a solid lead and follow it.
They gain 0 gold, and each living character gains 50 xp.
After the battle, a total of 1 hitpoints were healed using prayers.

As they enter the hideout of the thief, they are suddenly surrounded by what are probably his friends, with clubs and knives in their hands. Clearly, these brutes have a dislike of the party and after a short and unfriendly argument, weapons are drawn and combat begins.
Clearly superior, the group beats the thugs bloody and forces them into retreat.
The party takes a total of 14 points of damage, in marching order.
Harndorger Ebonrule takes 4 points of damage, minus 3 points of armour, losing 1 hitpoints.
Odalbuah Blooddragon takes 6 points of damage, minus 1 points of armour, losing 5 hitpoints.
Matthew Hyde takes 4 points of damage, minus 1 points of armour, losing 3 hitpoints.
They gain 30 gold, and each living character gains 100 xp.
After the battle, a total of 1 hitpoints were healed using prayers.

After a long search, the party finally nears the room where the thief is hiding, and breaks the weak bolt on the door. The guy jumps up from his bed, but too late. The heroes enter the room and surround him, and begin to threaten him, so that he reveals where the stolen goods are hidden.
Afraid for his life, he tells them everything they need to know. They check the hideout and find several chests, as the merchant described them. Then they drag the thief to the merchant and collect their just reward.
They gain 100 gold, and each living character gains 200 xp.
And so they returned the stolen goods and collected their reward.

Quest Completed, party now has 190 gold available for shopping.
   Attributes that we would like to improve:
    * charm (2)
    * wisdom (2)
    * armour (2.6)
    * damage (1)
    * strength (2)