Author Topic: Heroes of Westhaven  (Read 128990 times)

Tom

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Re: Heroes of Westhaven
« Reply #15: June 05, 2015, 07:21:58 AM »
I sell them nothing, because I stocked up on high-priced items and they're poor beggars.

So they go on their quest:



The young daughter of a wealthy trader has gone missing and nobody has seen her for two days. Her father is worried and has hired the characters to investigate and bring her back.

They begin by looking into her room and the house, checking for clues.
They find the flyer of a wandering circus that is in town, making their show on a field just outside the walls.
Visiting the circus, they meet the wandering folks, people free but shunned, living in their waggons, constantly on the road, welcome in many towns on the first day for the news and entertainment they bring, but disliked soon after. The wandering folks are hesitant to talk to strangers.

As the characters press them for information, the wandering folks feel threatened and defend themselves.
They return to the merchant and report what has happened. He throws them out into the street, yelling at them.



debug info:

Hero group Reformed Bandits runs quest daughter
Hero group Reformed Bandits tries challenge clues
...requires wisdom of at least 16 (scaled from 12)
...they have 18 plus 0 from items
...success
...they gain 0 gold, and each living character gains 50 gold.
Hero group Reformed Bandits tries challenge folks
...requires charm of at least 27 (scaled from 20)
...they have 15 plus 0 from items
...using magic - they have 7
...failure
Quest Failed
evaluating usefulness of axe
...useless weight (-8)
evaluating usefulness of axe
...useless weight (-8)
evaluating usefulness of club
...useless weight (-6)
evaluating usefulness of club
...useless weight (-6)
evaluating usefulness of staff
...useless weight (-8)
Quest Completed, party now has 53 gold available for shopping.
   Attributes that we would like to improve:
    * wisdom (1)
    * charm (5)



This group was not charming enough, but strangely, the battle that's supposed to happen there didn't. I'll check out what happened. There's a bug in the quest, I fixed it now.
Another bug, they gain 0 gold and each living gains 50 xp, of course, not gold. As you can see, they gain XP (and sometimes gold) even for failed quest challenges.

They're coming back to town as well. But we have group 3 also.