Author Topic: Heroes of Westhaven  (Read 129075 times)

Tom

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Re: Heroes of Westhaven
« Reply #30: June 05, 2015, 10:32:02 PM »
And here goes our other party, trying to find a thief:


The owner of a trade post near the market place has been quietly looking for a group of foreigners who can help him with a delicate problem. As he explains, he used to own a few crates of interesting and not strictly speaking illegal goods. Grey market material. Not outright illegal, but not exactly what you would openly display in your store. Anyway, a few nights ago it was stolen. He saw the thief when he made his escape with the final crate, and can give a few details, but he needs someone to do the legwork, find the guy and get him to talk. He is mostly afraid of losing his wares, so he wants him alive, and the goods found.

The characters begin to question the locals, leaving a coin in this beggars cup and that, talking to the whores and barkeepers in the area.  At first, only a few hints appear.

Finally, they get a solid lead and follow it.
As they enter the hideout of the thief, they are suddenly surrounded by what are probably his friends, with clubs and knives in their hands. Clearly, these brutes have a dislike of the party and after a short and unfriendly argument, weapons are drawn and combat begins.

Clearly superior, the group beats the thugs bloody and forces them into retreat.
The party takes a total of 5 points of damage, in marching order.
Aaron takes 1 points of damage but his armour of 3 points prevents serious damage.
John takes 2 points of damage but his armour of 4 points prevents serious damage.
Loren takes 1 points of damage but his armour of 1 points prevents serious damage.
Methild takes 1 points of damage, minus 0 points of armour, losing 1 hitpoints.
After a long search, the party finally nears the room where the thief is hiding, and breaks the weak bolt on the door. The guy jumps up from his bed, but too late. The heroes enter the room and surround him, and begin to threaten him, so that he reveals where the stolen goods are hidden.

Afraid for his life, he tells them everything they need to know. They check the hideout and find several chests, as the merchant described them. Then they drag the thief to the merchant and collect their just reward.

And so they returned the stolen goods and collected their reward.



Behind the scenes:

Hero group Reformed Bandits runs quest thief
Hero group Reformed Bandits tries challenge searching
...requires charm of at least 16 (scaled from 12)
...they have 15 plus 0 from items
...using magic - they have 7
...success
...they gain 0 gold, and each living character gains 50 xp.
Hero group Reformed Bandits tries challenge thugs
...requires damage of at least 14 (scaled from 10)
...they have 16 plus 7 from items
...success
...applying 5 damage in march order:
......Aaron suffers no damage (1 damage, 2 armour + 1 from items => 0)
......John suffers no damage (2 damage, 3 armour + 1 from items => 0)
......Loren suffers no damage (1 damage, 1 armour + 0 from items => 0)
......Methild takes 1 damage, 0 armour + 0 from items => 1
...they gain 30 gold, and each living character gains 100 xp.
...Healing available: 9
......after using healing: 8
Hero group Reformed Bandits tries challenge bully
...requires strength of at least 20 (scaled from 15)
...they have 28 plus 0 from items
...success
...they gain 100 gold, and each living character gains 200 xp.
Quest Success
evaluating usefulness of axe
...very useful (5)
evaluating usefulness of leather armour
...very useful (4)
evaluating usefulness of axe
...very useful (5)
evaluating usefulness of leather armour
...very useful (4)
evaluating usefulness of club
...very useful (4)
evaluating usefulness of club
...very useful (4)
evaluating usefulness of staff
...very useful (5)
Quest Completed, party now has 161 gold available for shopping.
   Attributes that we would like to improve:
    * charm (2)
    * damage (1)
    * armour (0.1)
    * strength (1)



So they needed a tiny bit of magic to find their clues at first, but then the battle was no problem at all, thanks to their items and the fact that they already have a lot of fighting power. They defeated the thugs easily and found their mark. They're a big group of big guys, so he quickly spilled it all.

There is little they want from this quest, but they haven't forgotten the one before, and as you can see even though they had enough strength and armour, they remember it was useful and you can never have too much, right?