Author Topic: Heroes of Westhaven  (Read 126996 times)

James

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Re: Heroes of Westhaven
« Reply #195: June 10, 2015, 04:24:39 AM »
Shop 4 sells:

9 to 4 for 24
32 to 4 for 12 (x 2)
32 to 5 for 12

Another time of having the wrong stock to properly take advantage :) I'll be generous and hope they can recover.

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Tom

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Re: Heroes of Westhaven
« Reply #196: June 10, 2015, 06:52:24 AM »
Are potions still useless?

No, potions are fully functional. See for example: http://shopkeeper.lemuria.org/api/quests/2/log

But they will not waste a healing potion if they lost only a few hitpoints, as it restores 5.
« Last Edit: June 10, 2015, 06:55:21 AM by Tom »

Tom

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Re: Heroes of Westhaven
« Reply #197: June 10, 2015, 06:58:00 AM »
Sales done.

I really need to write code for equipment replacement or loss, because everyone is getting fully equipped.

Zakilevo

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Re: Heroes of Westhaven
« Reply #198: June 10, 2015, 07:22:50 AM »
Sales done.

I really need to write code for equipment replacement or loss, because everyone is getting fully equipped.

Yeah you really should. Why not add equipment durability as well?

Maybe they lose 1 durability for every time they attack(weapon) and get hit(armor)? And when you get hit you have a certain chance of losing durability on your accessories like rings and other stat boosting items?

Tom

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Re: Heroes of Westhaven
« Reply #199: June 10, 2015, 07:27:22 AM »
Yeah you really should. Why not add equipment durability as well?

Maybe they lose 1 durability for every time they attack(weapon) and get hit(armor)? And when you get hit you have a certain chance of losing durability on your accessories like rings and other stat boosting items?

No, durability is one stat too many to track, and besides, in my experience in pen & paper roleplaying games, the main reason you lose items is not durability. It's that they get stolen, lost or break in fights.

I'm already half way to implementing item loss. It will come.

Meanwhile, item replacement is a real necessity. And maybe damage should scale higher, with all values doubled, giving more space for a wider variety of weapons and armour.

Zakilevo

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Re: Heroes of Westhaven
« Reply #200: June 10, 2015, 07:39:57 AM »
Maybe different weapons should do different things? It seems we just have 3 or 4 weapons with just different names since the only thing different about all weapons is who can use it not different uses.

Tom

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Re: Heroes of Westhaven
« Reply #201: June 10, 2015, 07:53:08 AM »
Something interesting happened with http://shopkeeper.lemuria.org/api/parties/2


Loren is dead, but can be revived.
...but party does not have the required 300 gold.
...player decided to wait, maybe after the next quest?
Methild is dead, but can be revived.
...but party does not have the required 300 gold.
...player decided to start a new character.
rolling replacement character for Methild
...decided to make another thief
Samuel the Wise is dead, but can be revived.
...but party does not have the required 300 gold.
...player decided to start a new character.
rolling replacement character for Samuel the Wise
...group is lacking these classes: priest,wizard
Creating new character of class wizard


My replacing-dead-characters code is working!

As you can see, as in so many rpg groups, the player of Methild decided to make another character of the same kind he's already playing. The player of Samuel, on the other hand, looked what classes the group is lacking and then decided to make a wizard. Ok, also the same he already had, but you see how it works, he actually checked the group interests.

And now they have two brand new level 1 characters without any equipment.


Groups http://shopkeeper.lemuria.org/api/parties/1 and http://shopkeeper.lemuria.org/api/parties/5 also ran their quests.

Zakilevo

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Re: Heroes of Westhaven
« Reply #202: June 10, 2015, 08:15:20 AM »
Revived characters should lose all their equipment! or at least some of it.

Tom

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Re: Heroes of Westhaven
« Reply #203: June 10, 2015, 08:42:38 AM »
Revived characters should lose all their equipment! or at least some of it.

Good idea. 20% chance of item loss added upon death (that's 20% per item, not 20% chance of losing one item).

Crayne

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Re: Heroes of Westhaven
« Reply #204: June 10, 2015, 10:20:13 AM »
And I'm assuming parties would be able to retrieve the remaining items for their own use or trade-ins?

Shop ID#6 sells:

1 #ID6 to #ID23 for 12 gold
1 #ID39 to #ID25 for 43 gold
1 #ID32 to #ID25 for 12 gold
1 #ID6 to #ID24 for 12 gold

Shop ID#6 buys:

1 #ID20

By the way, character ID#22 has 2 swords. I thought I read that characters could only carry one weapon? Or are fighters exempt from that rule (which I would find plausible of course.)
« Last Edit: June 10, 2015, 10:51:11 AM by Crayne »

De-Legro

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Re: Heroes of Westhaven
« Reply #205: June 10, 2015, 11:41:39 AM »
And I'm assuming parties would be able to retrieve the remaining items for their own use or trade-ins?

Shop ID#6 sells:

1 #ID6 to #ID23 for 12 gold
1 #ID39 to #ID25 for 43 gold
1 #ID32 to #ID25 for 12 gold
1 #ID6 to #ID24 for 12 gold

Shop ID#6 buys:

1 #ID20

By the way, character ID#22 has 2 swords. I thought I read that characters could only carry one weapon? Or are fighters exempt from that rule (which I would find plausible of course.)

There are characters with 2 staves. All characters can duel wield, all weapons are duel wieldable.
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Crayne

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Re: Heroes of Westhaven
« Reply #206: June 10, 2015, 12:34:00 PM »
There are characters with 2 staves. All characters can duel wield, all weapons are duel wieldable.

That answers that then. :)

Tom

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Re: Heroes of Westhaven
« Reply #207: June 11, 2015, 09:13:52 PM »
Heroes are going on quests again.

And here is something that just happened:
  • The scale armour of Andres Colin Rosario has been lost or broke during this encounter.
Yeah, my code is working :-)


Tom

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Re: Heroes of Westhaven
« Reply #208: June 11, 2015, 09:16:19 PM »
How to lose a quest that requires intelligence when your smartest character needs to walk the dog and wash the dishes:


http://shopkeeper.lemuria.org/api/quests/20/log

James

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Re: Heroes of Westhaven
« Reply #209: June 11, 2015, 09:43:34 PM »
As we're doing all the buying and selling online now, do we need a 'I've finished with these guys in my shop' option so they know when they can move on to their quest?
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