Author Topic: Dev Log  (Read 31658 times)

Tom

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Re: Dev Log
« Reply #45: July 12, 2015, 09:29:56 AM »
I've done a little progress on the 3D client, slow due to real-life circumstances.

There will be at least 2 shop layouts available for the start of the 2nd alpha. The idea is that I should have 2 starting shops available, and finish the more advanced ones later, hopefully in time for people to be able to trade up.

Crayne

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Re: Dev Log
« Reply #46: July 12, 2015, 11:42:49 AM »
Awesome. :)

Tom

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Re: Dev Log
« Reply #47: July 13, 2015, 10:20:21 AM »
I'm also thinking about adding consumable items like food and torches, as a steady source of small income.

Zakilevo

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Re: Dev Log
« Reply #48: July 13, 2015, 10:28:10 AM »
I'm also thinking about adding consumable items like food and torches, as a steady source of small income.

Getting ideas from Darkest Dungeon?

Tom

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Re: Dev Log
« Reply #49: July 13, 2015, 01:01:04 PM »
Getting ideas from Darkest Dungeon?

Of course. I always get ideas from all kinds of places, and Darkest Dungeon is there as well as Deathtrap Dungeon or Legend of Grimrock.

Tom

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Re: Dev Log
« Reply #50: July 13, 2015, 01:02:00 PM »
Light sources are now in. I'll not add food.

The effect of light sources is that some challenges will be in darkness (obviously, in dungeons a lot of them will) and the party will want light in those. If they don't have light, or not enough (they need 2 light sources), then the challenge will become more difficult.

Tom

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Re: Dev Log
« Reply #51: July 22, 2015, 08:04:12 AM »
I have added two new low-level quests for some more variety.

Tom

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Re: Dev Log
« Reply #52: July 23, 2015, 07:50:42 AM »
I have re-enabled detail views for other shops, so I can see what's going on in the game.

Tom

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Re: Dev Log
« Reply #53: July 26, 2015, 10:03:51 AM »
I have reduced maintenance costs, they are now twice what they used to be, but per week not per day, so it's about 29% of the old price. Ultimately, I will shift to weekly payment.