Toms Other Games > Shopkeeper

Dev Log

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Tom:
Here I post important news and changes. I won't post every small improvement (too many), but the ones that you need to know.

Tom:
Shops can now have descriptions and I've decided to show the shop details to everyone for now. Later I will hide the gold, sold and profit fields and make it visible only to the player.

Shop descriptions can be about 200 characters max. Post your shop description and I'll update it.

Tom:
Potions are now working.

Tom:
Characters now make buying and price decisions by themselves.
The formula is:

        willing_to_pay = item_value  * ( 1.2 + need/5 ) )


In short: You can safely mark up your items by about 20%. For every point of need, the character is willing to pay 20% of the item value additionally.

Tom:
Shop sections are now active: http://shopkeeper.lemuria.org/api/sections

There are two kinds of sections. Interior sections you need to sell equipment. Without weapon racks, you can't sell weapons. You will all keep whatever you have right now and you can sell it, but to buy more inventory for a section, you first need to buy that section.

Outside sections have advertisement effects. They raise customer loyalty for all parties, so you can counter bad loyalty, improve neutral or good loyalty - in short: More advertisement = more customers.



A couple of additional items have been added: http://shopkeeper.lemuria.org/api/items

A lot of additional information is now displayed.

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