Toms Other Games > Shopkeeper

Suggestions for Items, Quests, etc.

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Tom:
Post your suggestions here.

Zakilevo:
Item ideas

Teleportation Crystal - Let's your party escape in dire situations. Consumable, expensive.

Magic Lamp - Requires 1 mana potion per quest to keep it lit. For exploring dark places.

Traps - Useful for many things, especially for capturing animals. Consumable, price varies.

Sacred Idol/Incense etc - Forces evil beings to be weakened, revealed, etc.

Enchanted Equipment (Weapon, Armor, Shield etc) - price varies but usually more expensive than their non-enchanted parts.

Zakilevo:
Quest

Dead Rising - Something sinister is going on. Deads are rising from their graves and lurk the town at night. Defeat these horrors! (Very good for parties with priests. Very bad for parties without priests)

Monster Hunt - Monsters are attacking travelers and merchants. Reduce their numbers before they breed out of control. (Requires a hunter, high strength and toughness)

Dragon Slayer - A dragon has settled in a nearby mountain. Slay the legendary beast before she eats everyone near the mountain. (Requires strength, wisdom, dexterity and very well equipped parties - maybe a multiple party involvement?)

Vampire Hunt - Rumors say a vampire is living among the people of the town. You must root this evil out before he grows too powerful. (High wisdom and a priest. Once you discover the vampire, you will need strength and dex with good equipment)

Ghoul Hunt - Same as the vampire hunt quest except easier to find the ghoul since it is not as intelligent as the vampire.

Tom:
I have no use for items with special abilities right now. Everything in the game works by raising some attribute by some value.

Enchanted items already exist, it's the +1, +2 thing (old D&D or AD&D nomenclature, I might want to make it more clear).
I'm thinking about adding a "is magical" indicator to items.

De-Legro:
I can't see a need for more regular items really. All character classes have weapons and armour options. Given that weapons only seem to affect damage and armour damage resistance, adding more items will simply result in similar effects with different names.

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