Author Topic: Quest Writing  (Read 30523 times)

Tom

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Re: Quest Writing
« Topic Start: June 10, 2015, 08:06:30 AM »
There is a new parameter called "break", optional for both the success and failure sections. It defaults to 1 (so you should set it explicitly to 0 for some challenges) and is the percent chance that items get lost or break during this challenge. It should be low, because it is tested for all items, so a 5% setting (the max I recommend) means the group loses 5% of its items, statistically speaking, not a 5% chance of losing one item.