Author Topic: Quest Writing  (Read 30554 times)

Zakilevo

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Re: Quest Writing
« Topic Start: June 22, 2015, 05:39:54 AM »
title:     Ogre in the Forest
summary:     Woodsman Ralph needs someone to deal with an ogre he found in the eastern forest. The ogre has already claimed two of his co-workers.
intro: >
  The party arrives at the woodsman Ralph's house where Ralph greeted them with open arms.
  He quickly led the party to the place where he first met the ogre. The party could found tracks and traces of the ogre leading back to its cave.
  The party advances to fight the ogre.
challenge:
 pack:
  intro: > // A) Test intelligence and strength to build a bridge to get across / B) Test dexterity to connect a rope to get across but requires a theif to do this
    Before entering the cave, the party is stopped by a large swamp.
    A) The party quickly cuts a nearby tree to make a log bridge to get across.
    B) (THEIF-NAME) crosses the swamp by jumping from one tree to another. Then he throws a rope back to his party to help them get across.
success: The party quickly crosses the swamp and enters the cave.
failure: The party has no way to cross the swamp. Ashamed and frustrated, the party leaves the area and heads back to their town.
 big:
  intro: > //Test for strength + dexterity (high) or strength + magic (medium - due to magic being more effective against the ogre)
    As they reach the end of the cave, they finally encounter the ogre. It is tall and large. Taller than any creature the party has seen so far. Angered by the sight of intruders, the ogre grabs a nearby club and lets out a battlecry.
  success: >
    After a fierce battle, the ogre is finally silenced. Drenched in their foe's blood, the party beheads the ogre to keep its head as a trophy.
  failure: >
    After a fierce battle, the only one is left standing and it is the ogre. The creature is proven to be too strong for even these veterans.
 room:
  intro: >
    As they enter deeper into the cave, they find an space big enough even for a giant. It is filled with hostile bats, hungry enough to eat anything they can get.
  success: >
    As the party draw their weapons, bats swarm them as they fall from the ceiling of the cave. The sound of battle soon dies down, leaving only the party behind. Piles of dead bats are the only thing filling the empty space beside the party.
  failure: >
    As the party draw their weapons, they are swarmed by the bats. They are quickly overwhelmed, forcing them to leave the area.
 treasures found (rare):
  intro: >
    After slaying the ogre, the party finds a pile of stuff gathered by the ogre. Mostly coming from its slayed foes, the party digs through the pile to see if anything is worth any value.
  success: >
    The party finds bags of gold and gems. They finds many other valuable stuff but they are too much to carry so they grab the most valuable things out of the pile then leaves the area in joy.
  failure: >
    The pile is mostly made of ogre dungs and broken equipment. There is nothing useful. The disappointed party leaves the area.
result:
 tpk: >
   Woodsman Ralph waited outside for days but there was no sign of the party that went in. He still needs someone to defeat the ogre if he were to continue to make a living off of the forest.
 failed: >
   Bruised and broken, the party retreats. The king of the cave was too much for them. They barely made to Ralph's house only to see Ralph shut his door before them.
 success: >
   With the ogre defeated, the party returns proudly with a bag full of gold and a trophy to show off to. They drink and celebrate their victory in the town.
 great success: > Killed the ogre + found treasures
 With the ogre defeated and its treasures in the party's possession, they return proudly and happily with a wagon full of gold, gems and other valuables to show off.
« Last Edit: June 22, 2015, 05:59:55 AM by Lapallanch »