Author Topic: Quest Writing  (Read 30533 times)

Zakilevo

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Re: Quest Writing
« Reply #30: June 24, 2015, 09:53:10 AM »
Code: [Select]
title: Punch the Cultist

summary: Priest Anthoni needs a party to deal with a strange cult that has settled in his town. He wants these heretical practices to stop before it threatens the holy faith.

intro: >
  The party arrives in a small town where they are greeted by Priest Anthoni. He asks the party to search the hideout of the vile cult and stop them before they begin to influence the minds of the good people of the town. The party departs immediately to find clues about the cult.

challenge:
 investigation:
  intro: >
    The party goes around the town, asking people about the strange cult that has rooted in the town.
  success: >
    The party finds someone who claims to have attended a sermon held by the cult.
  failure: >
    The investigation comes to a halt due to being unable to find a lead. Disappointed, the party returns to the displeased priest.
 predicament:
  intro: >
    The person who claimed to have attended a sermon turns out to be a cultist! He has led the party to a trap! The cultist and corrupted townsfolk surround the party.
  success: >
    Despite being outnumbered four to one, the party manages to defeat the cultist and his underlings. Now it is time to find the rest of the cult.
  failure: >
    The party is quickly overwhelmed by the sheer number of townsfolk surrounding them. Soon no one from the party shows any sign of resistance. Relieved by their victory, the cultist and townsfolk leave the devastated party behind.
 trap:
  intro: >
    After defeating the first cultist, the party enters what seems to be the cult's hideout. It leads to an underground compartment. As the last member of the party enters the underground structure, the party hears something trigger beneath them.
  success: >
    The moment they hears the sound, everyone jumps to a nearest room. As they jump, streams of fire burn the place they stood just a moment ago.
  failure: >
    Before the party could react, streams of fire engulf the party. The trap burns the party to a crisp.
 panther: >
  intro: >
    As the party travels deeper into the structure, they find a cage big enough to imprison a large beast. Strangely enough, the gate of the cage is not closed. As they approach the cage, they realize that someone... or something is watching them from the cage. The party throws a torch into the cage to check and at the same time, something dark jumps out of the cage to attack the party.
  success: >
    The party strikes the dark creature down before it can harm anyone. The creature gets a quick death. The creature turns out to be an abnormally large panther. What is it doing here?
  failure: >
    The shadowy figure strikes the party's most vulnerable member down first then one by one it brings the party to submission. The figure turns out to be a large panther, bigger than anything the party has seen before.
 cult: >
  intro: >
    The party finally arrives in a large room, full of armed people wearing black robes. It is obvious that these people are what the party has been looking for. Behind the armed cultists, one person stands out. He is the only one wearing a red robe. He shouts in a strange language which makes all the cultists to attack the party.
  success: >
    The party leaves only dead bodies in their trail. There is only one enemy left to deal with. The leader of the cult.
  failure: >
    The cultists defeat the party without trouble. They corner the party quickly then attack them until they finally break.
 vile_cultist: >
  intro: >
    The party draws weapons as the cult leader recites a some sort of mantra in an unknown language. Before the party can do anything, his robe expanses along with his body. The cult leader turns out to be a demon in hiding! Time to put this vile creature down before it can cause more chaos!
  success: >
    The demon showed why people are so afraid of its kind. Its inhuman strength and speed cornered the party few times. Its fire breathing mouth turned nearby objects to ashes. However, at the end, the party manages to strike a fatal blow into the demon's heart. As it turns into ashes, the party leaves the room.
  failure: >
    The party fought valiantly but it wasn't enough to defeat the demon. The demon quickly crushes the last standing member of the party. As the last member falls to the ground, the demon's mocking laughter echoes through the whole underground compartment.
 tpk: >
   Priest Anthoni awaits for the party to return but he soon realizes the party has failed. After all, he is the one who is called for their funeral.
 failed: >
   Bruises and cuts are the only reward they are getting for today. The party returns without much to show. At least they are alive.
 success: >
   With both the cult and the demon leading it vanquished, peace has returned to the town. The party returns to the town with Priest Anthoni's blessing and rewards he has promised.