Author Topic: similar games  (Read 4083 times)

Tom

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Re: similar games
« Topic Start: June 15, 2015, 09:52:25 AM »
Yes, one idea they have is random market fluctuations. That doesn't mix well with my general approach of maximum player control, but I do plan that the market influences prices, so if everyone else sells swords cheap, you can't sell them expensive. Basically, calculate some rolling average prices for items and use it to modify the willing-to-pay value.