Author Topic: Tales of the Dark Isle (Coralynth)  (Read 4021 times)

JDodger

  • Mighty Duke
  • ****
  • Posts: 606
    • View Profile
Tales of the Dark Isle (Coralynth)
« Topic Start: September 02, 2015, 11:53:13 PM »
The Dark Isle of the Far East is a land with a rich and distinct history. Regardless of the realm which holds it, it has a culture all its own and a sense of mystery that has captivated the players there.

I am starting this thread to highlight the writing of a few players in Coralynth who have been putting out some great rps. Lots of action, mystery and a deep and complex backstory that's being mainly hinted at and is in many ways still open for new players to come in with fresh ideas.

We begin this tale with a newcomer, a most unlikely heroine whose Elvish blood and her mysterious mission is about to draw her into conflict with one of the Isle's most powerful men...

We will meet this young and powerful Lord, a native of the Isle,  whose skill in war has catapulted him to the highest tiers of power among the foreign rulers of his homeland and made his young life a tightrope act of politics, economics, and war...

And we will meet his brother by oath, also of a native Islander house, whose love for his people will draw him to make several dangerous decisions--decisions which may come to determine the fate of the Isle itself, as ancient powers begin to awaken...

Prepare to enter a land of dark magic, political intrigue, racial strife and complex loyalties. These are the...

TALES OF THE DARK ISLE
By the way, would love to see you coordinate three realms without having an OOC teamspeak with everyone on it.

JDodger

  • Mighty Duke
  • ****
  • Posts: 606
    • View Profile
Re: Tales of the Dark Isle (Coralynth)
« Reply #1: September 02, 2015, 11:55:12 PM »
Roleplay from Olidity Fugueborn Blakeshadow   (30 days, 4 hours ago)
Message sent to everyone in your realm (8 recipients)

It was was the third day of digging when they came up with something. Olidity had been searching purely on her instinctual feelings alone. She wasn't too far from where the villager said he found the head of an ages old statue poking out from the hardened earth. and quickly after setting the diggers onto the immediate area, they came across the indicator she was looking for. The very proof she needed to tell herself the dreams were real.

Kalem, a tall and lean shield-brother hefted the weapon in his arms, tossing it to Olidity with a jovial manner "A deceiving weapon, it is a light thing. Just like you, eh?"

Olidity catches the axe in one hand, she felt its weight and regarded it as strangely fit for her. Kalem hefted it like it was a paperweight, but in her hands she could tell it was certainly weighted for war... for judgment. She inquires "Was it buried like this?"

Kalem pointed to the remains of the cobbled rock and mossed earth, the remains of  the statue. "It was planted at her feet. You think it was an offering of sorts?"

One of the men who had been digging, a dark haired man with one eye croaks out a laugh.
Kalem frowned "What, and you know Faux?"
Faux doubles his grin "I do know, more than you for those concerned. That certainly isn't an offering." Faux points towards Olidity before continuing "It was a promise."

Olidity looks again at the Axe "This is the axe of the Judge, I feel it. So Faux... this Promise..?"

Faux lifts his hands up in a shrug.

Olidity smiles "Its a promise to return. The next thing we need to find... it was the Mirror?"

Kalem sighs "It is a goose chase then."

Olidity scolds Kalem "No, I think I know where it is, The Judge gave it to the Phoenix before he died."

Kalem and Faux turn to face each other, scowling. They look back at Olidity and both ask "How do we get in the castle?"

Olidity thinks for a moment "Perhaps we'll seek out the Queen for that bit of advise..."

Faux lets out a deep laugh that disturbs the villagers who were helping dig. Kalem shakes his head and mumbles "We're on a damn goose chase."
By the way, would love to see you coordinate three realms without having an OOC teamspeak with everyone on it.

JDodger

  • Mighty Duke
  • ****
  • Posts: 606
    • View Profile
Re: Tales of the Dark Isle (Coralynth)
« Reply #2: September 03, 2015, 12:00:50 AM »
(roleplay from Kellan Dodger)

The dining table was strewn with parchment, wine cups shouldering their way in amongst reports and requests, trying not to sweat on precious ink. The hall hummed with post-meal chatter, and Kellan sat smiling as Old Merrit passed him letter after letter.

The Old Steward had grown old indeed. It was almost as if Kellan's ascension to the seat of House Dodger on the Isle had given the old man permission to finally slide into the simple comfort of dementia, a well-deserved respite from the responsibilities of some thirty years.

The Old Steward sat as he always had, back and neck erect, poring over letters with the eyes of a hawk, muttering about "faithless southrons" and "cowardly mainlanders" as he had since Kellan was a boy. Yet beyond that old routine he was frail and doddering, forgetting more than half of what he remembered. The Lord Protector, now Lord Chancellor as well, accepted this as a fact of life. Yet it was a burden on his mind each night as he laid himself to sleep to be bereft of such advice as he'd benefitted from in his youth.

Kellan patiently accepted second glance at letter after letter, being referred to as "my boy" rather than "my Lord" as he deserved. It was proper to be easy on a man who had been as a second father to him for so many years, especially now that those same years had taken their toll on body and mind.

A sudden commotion at the end of the hall caught Kellan's attention. A man clad in Dodger black had burst through the doors, and his protests at the questioning of the guards echoed down to the main dais, cutting through the voices of the assembly. The words "important" and "emergency" caught Kellan's ear, and he motioned for the guards to allow him to approach.

The dais guards crossed their spears before the man had reached within twenty steps of the Lord Protector, and he fell to his knees, panting. The men in Kellan's employ had grown by leaps and bounds as he accrued title after title, and things were no longer as they had been just a few years before, where he could have named each man in his service along with his family out to his third cousin. Through the torchlight Kellan scrutinized the man's face, and found he did not know him. The Lord Protector sighed and motioned for the man to speak.

"M'lord," he gasped, "a report from the south."

Merrit stirred in his chair, and turned to face the messenger as if noticing him for the first time. "Go on," he told him, preempting his liege. The messenger's eyes went wide as he looked back and forth between Kellan and Merrit, unsure of whose rank was what and whom to address.

Kellan sighed again. "Go on," he told the man, who seemed immediately relieved of a great burden.

"Soniel, m'Lord, a ship in Soniel. A warship landed a day ago."

Kellan sat upright, arching an eyebrow. "Arcaea dares land upon our shores?"

"No, m'Lord," the man said, staring at the ground as if afraid to correct him. "An elf, m'Lord."

Kellan slammed his fist on the table and stood bolt upright, eyes blazing with fury. Merrit had stood as well, knocking over cups and papers in the process, but neither noticed. "The Remnant?" they growled in unison. The hall suddenly buzzed with hushed whispers of alarm and anger, for all the First People knew the name of that oldest and most hated enemy.

"No, m'Lord... err, m'Lords..." the man began sputtering and stammering as he tried to decide whether he was addressing Kellan, Merrit, or both. At last he gave up. "It's a red elf. The kind from Sirion."

Kellan and Merrit glanced at each other, each arched eyebrow a reflection of the other's. The Lord Protector turned to the assembly. "Assemble the Udorians," he commanded, his voice booming across the hall.

A few dozen voices whooped in return as cups were slammed on tables, and as many men stood to rush for the door; blonde-haired Islanders and their black-haired Udorian comrades, from which Kellan's elite guard took its name. They would be armed and armored in moments, and they would soon ride to find more of this uninvited guest.

Clasping Merrit's arm, and briefly turning to nod to his mother and Shayna, Lord Jonn's wife, the Lord Protector turned to the door. Two of the dais guards fell into step at his sides as he strode silently from the hall
By the way, would love to see you coordinate three realms without having an OOC teamspeak with everyone on it.

JDodger

  • Mighty Duke
  • ****
  • Posts: 606
    • View Profile
Re: Tales of the Dark Isle (Coralynth)
« Reply #3: September 03, 2015, 12:12:18 AM »
(roleplay by kellan Dodger, mainly starring Grathe Geg)

The Khalkar soldiers made their last preparations for battle, checking the straps of their armor as they formed up in razor-straight lines. Lord Grathe could hear the pack of Ogrocs snarling and huffing through the trees, croaking out to each other in their guttural and ancient inhuman tongue. Their prey was close. The massive and brawny Ogrocs had been the slaves of the Remnant in the ancient times, the shock infantry of their army, at least according to the legends of the First People. Grathe's ancestors had fought against them in the days when their people first conquered the Isle from the dark elves, and as Lord of Rapael he continued their tradition regularly.

Somewhere in the deep woods of Rapael the Ogrocs lived and bred, sending out their packs of raiders against the men of the Isle, and it was said that in Rapael the last of the Remnant still lived in hiding as well. Try as he might, Lord Grathe had not yet been able to locate them. A thousand years in the shadows had made them skilled in remaining unseen, it seemed; whether they still had any control over the Ogrocs and their smaller cousins, which the First People called Gobkins, was unknown.

Grathe was glad at the least to not have to face down an entire army of the creatures, and his persistent efforts in hunting down every pack of Ogrocs was to prevent just such an occurence. Even in small numbers their immense size and strength made them deadly in close combat, and with his men alone against the beasts, Grathe knew at least a few of his number would fall.

Such is the life of a warrior. One does not know when or how he will die, he can only choose how he lives. As one of the two last remaining native Lords of the First People on the Isle, it was Lord Grathe's duty and honor to defend his homeland against all threats, and his men, native sons and Khalkar steelsworn all, were prepared to fight and die in his service. There was no other life they would have chosen, no other life they could imagine. No matter who ruled the Isle, the lives of the First People remained much the same; Firstblood, Arcaean, Adgharhin or Sartanist, whoever held the throne, the First People fought on against their enemies as they had for over a millennium.

Lord Grathe only wished that Lord Kellan, his fellow native Islander and Khalkar brother, were there with his fearsome Udorians. Finding one's way through the woods of Rapael was never easy, especially at night, and it seemed Lord Kellan would miss the battle. Grathe and his men had come upon the Ogrocs by surprise, tracking them through the dusk, and the Ogrocs would not politely wait for Grathe's support to arrive. Undaunted,  the Lord of Rapael ordered his swordsmen forward.

Making their way forward in disciplined form, lines breaking only to pass through the thick trees of the forest, the Sword of Khalkar closed in on their beastly quarry. The snarl and growls of the Ogrocs rose in intensity as they caught the scent of manflesh, and Grathe could hear their charge over the rustle and clank of his marching force. Suddenly he could see them among the trees, closing in, and his men braced to take their powerful charge.

The Ogrocs roared as they came on, and the Khalkar swordsmen raised their warcry in return. Suddenly a third cry was heard through the forest, and a second force flanked the monsters, appearing from the trees like wraiths. The Ogrocs barreled through Grathe's first line before noticing, and Grathe came face to face with their leader before being able to assess who had come to his aid.

The Ogroc that charged him was an alpha bull, the kind the First People called Knobheads for their immensely thick and rumpled skulls. It stood near eight feet high and was crudely armored in thick leather and bone armor, the skulls of two other Ogroc bulls adorning its shoulders. Its weapon was a colossal bone club, which it swung with deadly intent at Grathe's head, its eyes gleaming with the idiot joy of murder.

Its joy was not to last, for despite its superior size and strength, it had chosen a most deadly prey: a Lord of the First People, initiated in some of the deepest secrets of the Shadowless Sword. Grathe ducked the swing of its club with practiced grace, wheeling to deliver a counter-stroke which severed the beast's club hand at the wrist. The Knobhead howled in agony as it clutched the spurting stump where its hand had just been, and Grathe did not wait to finish it off. With a high sweep of his blade he slashed the beast's throat, opening a deep gash from which its life flowed forth in gouts of black blood. The Ogroc bull crumpled to its knees, bleeding to death in the fallen leaves of Rapael.

Grathe paused only to wipe his sword clean before turning to face his surprise reinforcements. He could make out little through the dim moonlight filtering through the trees, but their shadowy forms were enough to determine that they were no force he knew. The shape of their shields, the strange dress, and as the last of the Ogrocs was put down, he could hear them speaking to each other in an unknown tongue. His men fell in at his side reflexively, themselves unsure of these suddenly-appearing strangers. Only one was wounded, a fact for which these newcomers might be thanked, yet he did not know them.

"Ho!" He called out, "Strangers! I am Lord Grathe of House Geg, Lord of these lands. Announce yourselves!"

One of their number, a large man by any standards, came forward. "Hail, Lord Grathe of House Geg," he replied in passable Darkish, "I am Kalem, captain of the forces of Lady Olidity Fugueborn Blakeshadow, of the noble blood of Sirion."

Sirion? Lord Grathe was shocked by this announcement. An elf on the Dark Isle? The man named Kalem made to continue, but was interrupted by a sudden cry from the foreign soldiers behind him. Through the trees yet another force had appeared, this time one Grathe recognized, though their appearance was nearly as inhuman as the Ogrocs. Lord Kellan's Udorians, clad in their monstrous steel war-masks, had come upon them silently, and the Sirionese had found themselves unexpectedly surrounded by, man for man, the deadliest force of footmen on the Dark Isle.

The Udorians were heavily armored, bristling with weaponry: spears, longswords, sabers, and Udorian darts, a kind of heavy short spear thrown at close range. With their blackened steel armor and war masks, they looked like something out of a madman's nightmare. The foreign force circled protectively around what Grathe assumed was their leader, and the Lord of Rapael gave a start as a strong hand grasped his shoulder from behind.

He turned to find Lord Kellan, recognizable even in his war mask, for he was dressed in the traditional Dodger cloak of sable ermine over his armor, and both native Lords had fought side by side enough times to recognize each other instinctively. "Ho, Lord Grathe," a familiar voice spoke from beneath the strange steel mask.

"Ho, Lord Kellan," Grathe replied, and they clasped forearms and embraced. "You're late." Grathe removed his gloves, raising his hands burned palms forward, then crossing them over his chest in the traditional Khalkar greeting.

Lord Kellan raised and crossed his hands in return, but did not remove his gloves to expose the scars that matched Grathe's, the scars they had earned together, grasping a fresh-forged sword along with Lord Jonn the night before the tournament at Enlod in the traditional initiation ceremony of the Khalkar. Grathe furrowed his brow, for to leave his gloves on meant that the Lord Protector had only one intention here, and it was a violent one.

"I came here tracking an elf," said Kellan, "and I believe I have found it."

"These foreigners claim to have an elf among them," Grathe replied, "but even so, their charge against the Ogrocs may have saved the lives of some of my men. We were just now getting introduced."

"Then introduce me," Lord Kellan replied calmly, removing his war mask to reveal a face strong but unremarkable in beauty, his tawny hair cascading forth around his shoulders. His eyes were calm and seemed to look through all he surveyed, eyes that had seen many battles and were accustomed to command.

Grathe turned to the man named Kalem once more. "I introduce Lord Kellan Dodger, Lords Protector and Chancellor of the Dark Isle and Coralynth, Viscount of Mnalor."

Kalem made to speak, but was interrupted by a woman who shouldered her way through the circle of Sirionese soldiers, placing a hand on his strong shoulder and whispering something into his ear. He gave a slight bow and took a half step back, but remained close by at the ready.

The woman was unremarkable in size, but her voice was strong and steady despite the odds against her. "I am Olidity Fugueborn of House Blakeshadow," she announced in better Darkish than her captain's. "I have come to the Isle on a mission of great importance, and mean no harm to you and yours." The moonlight played over burnished scarlet hair through the trees, and flickeringly revealed features a step away from human. Grathe sucked in his breath to see her, for he had never seen a member of her ancient and mysterious race in the flesh.

Lord Kellan strode a few steps forward, hand still on his kathan longsword. "Words are words, elf," he declared, "and cease to be as soon as they are spoken. You have fought alongside my brothers this night, and so I will give you a chance to explain your purpose on our cherished Isle before committing myself to your death. Thus explain, and explain well, for your life depends upon it."
By the way, would love to see you coordinate three realms without having an OOC teamspeak with everyone on it.

JDodger

  • Mighty Duke
  • ****
  • Posts: 606
    • View Profile
Re: Tales of the Dark Isle (Coralynth)
« Reply #4: September 03, 2015, 12:25:20 AM »
Roleplay from Olidity Fugueborn Blakeshadow   (25 days, 16 hours ago)
Message sent to everyone in your realm (8 recipients)
Olidity smiled as she spoke the words, practiced as they were, she had only polished the few of many. The introduction was an act, of course. As one took a time of study to practice their own signature in a suitable way, Olidity had made her first impression. And judging by the faces of the men around her, it was quite an impression. The spell of their breathlessness passed when the Lord Kellan strode forward slightly and called her on about words.

She narrowed her gaze on the man after hearing him speak. She kept her eyes on him as she spoke softly to her second "...Popish one is offended."

Kalem shifted closer and replied "I don't know... bull's authorities maybe, trying to tame a young fawn."

Olidity looked the warrior up and down before making a snarking remark"I don't tame well."
Turning her head she switched over to the Islander's tongue "Sire, this Dragon's goals are her's alone. They will not offend you or yours. However if it pleasures you so, my tail is yours to chase. You'll have a hard time I assure you." she paused and turned fully to her left and put her hand on the shoulder of one of her adventures and spoke to her "Henlyn, we are leaving. Have Ashra carry your burdens, we will move swiftly. Let one of the boys know if you need be carried."

In Sirion, her people had a wise saying 'you can only kill what can be caught or trapped' so every early morning of her self imposed training Olidity had herself run a gauntlet from her family's hounds. So she thought to herself... if this man would commit to her death, he had best be ready to run the island for years after her. And this time if he tried, she wouldn't be so easily hunted, she doubted he'd be able to trap her either.
It's not like she knew where her goals lead her anyway.

As the adventurers filed past the trees and broke through the moonbeams, Olidity called back towards the gathering of leaders"Vale!"
Soon followed a short feminine chuckle after a small pause "That means goodbye, humans."
By the way, would love to see you coordinate three realms without having an OOC teamspeak with everyone on it.

JDodger

  • Mighty Duke
  • ****
  • Posts: 606
    • View Profile
Re: Tales of the Dark Isle (Coralynth)
« Reply #5: September 03, 2015, 12:32:24 AM »
Roleplay from Kellan Dodger   (25 days, 5 hours ago)
Message sent to everyone in your realm (8 recipients)
Kellan chuckled softly as the spirited young she-elf turned to lead her troops away. With a subtle hand sign he signaled his Udorians to let them pass.

Grathe gave him an incredulous look, and he smiled broadly in return. "She doesn't seem too bad, for an elf," he explained. "If she meant harm to the Isle, I think she'd have acted quite differently. We will see what comes of her; she and her men seem useful in a fight, and we have need of allies these days. In any case, there isn't a decent place on the Isle she can go without four men battering down my door to inform me." Kellan rolled his eyes; while his many titles provided him with great influence and resources, it was all a bit ridiculous sometimes for a backwoods native raised more like a yeoman than the great Lord he had become.

He signaled for his Captain to approach. Sieger removed his mask as he fell to one knee, awaiting his Lord's command. A veteran of the southern campaigns, he'd replaced Caspar as Captain of Kellan's guards when the Burned Spears were assigned to guard Soniel. His features and long golden hair marked him as a man of the Mistwood, though the troops he led were of mixed heritage; some were Udorians of Dwilight, from which the unit had taken its name and its unique skirmishing tactics, but most were Firstblood of the Isle, and they even had a few Cathayans among their number.

"Inform the scouts to keep an eye on the she-elf," the Lord Protector commanded, "but she is not to be harmed without my order." Sieger nodded his assent and rose, striding off to fulfil his Lord's orders.

Kellan turned back to Grathe, throwing an arm over his shoulder. They walked through the woods of Rapael a ways, examining the bodies of the Ogrocs and assigning men to pile the massive corpses, which would be left for the scavengers of the forest to feast upon. Their attendants brought their horses, hobbies of the Isle, a hardy breed with an ambling gait meant for travel rather than combat. They saddled up, riding north.

Grathe gave Kellan a tour of the new recruitment center, close to the coast, where shipments of Cathayan steel supplied a massive smithy which churned out thick armor, broad shields and a variety of weapons. The barracks and training yard were spacious, and young men of the Isle had already begun training there. Kellan was pleased to see that the massive quantities of gold he and Grathe had invested had finally paid off. The Shield of Khalkar would be the new elite infantry of Coralynth, their heavy front line.

After a simple but hearty meal in the barracks, Kellan spent some time getting to know the new recruits. Many were drawn from the Shadow Clans of Rapael, wild and hard northerners, the third branch of the First People. It was good to have all three in one place, preparing to fight at each others' side once more. Though the nobility of the Shadow clans had died out or left the Isle, their blood still ran strong in the north; along with the Ecsetuan breed, led by the great Geg clan, and the men of the Mistwood, led by the Dodgers, they would revive the great warrior traditions of the Isle. Kellan would soon return to Rapael, and along with Lord Grathe these men would be initiated into the Order of the Khalkar, taking the steel oath.

Kellan left Rapael in high spirits, which even a sudden summer downpour could not dampen.
By the way, would love to see you coordinate three realms without having an OOC teamspeak with everyone on it.

JDodger

  • Mighty Duke
  • ****
  • Posts: 606
    • View Profile
Re: Tales of the Dark Isle (Coralynth)
« Reply #6: September 03, 2015, 12:36:34 AM »
Roleplay from Grathe Geg   (25 days ago)
Message sent to everyone in your realm (8 recipients)

After Kellan's departure, Grathe turned his attention back to more pressing business. The Ogrocs were becoming more bold, their attacks more frequent, and closer to the more populated areas of the region. Even after the fall of the Remanants’ empire they remained, like a cancer that could never be fully removed from the land. There had always been rumors that the Dark Elves never truly left Rapael, and the first men had stayed vigilant against their return.

As he watched Kellan depart into the woods, his captain, Reinolt, approached from the lower parts of the city. The local bars still proved an effect network for communication across the region. Though it bothered the current rulers of the Dark Isle if he spent too much time visiting the lowborn haunts, there was no such taboo for his captain.

 

Grathe lookd at his captain, not wanting to hear the answer he expected. “Tell me Reinolt”

 

“It was Stangard this time. Same as the others. A local boy who had been out hunting found the village.”

 

Grathe turned away towards the ocean, trying to keep his face from showing his emotions: anger, sadness, and fear.

 

Each Ogroc attack coincided with the same, terrible event. They stuck towards more populated towns, and at the same time, a smaller isolated town disappeared. An outsider would approach the town to find all of its citizens gone, even down to the smallest babe, all their resources, the food, the collected materials, stripped. All that remained were skeletons of houses, and sometimes barely even those. Huge cornerstones vanished without a visible trail as to where they were drug to. No one ever came back, no one witnessed the actual disappearance and lived to tell of it.

There was no way to tell which small village would be struck. The Ogroc’s could not be allowed to plunder around populous towns while Grathe and his men hunted phantoms. Grathe’s hand was forced in response to every one of their attacks.

He knew though, it had to be the Remnants. “Reinolt, ready the horses, grab supplies, it’s time we put an end to this.”

Only the old ways could help him defend his people. It was time to put his lip service to the Sartanists aside. Everyone of the mainland religions was the same, do some long, fancy, prescripted rituals from a book, and maybe the god would answer your calls in some indirect fashion which you had to interpret abstractly…at best. At worst, they were just excuses for humans to kill more humans, for church elite to horde gold and resources from their mostly destitute peasant followers.

The old ways were different. There was a tangibility to them. Blood for blood. Power for power. They bound together humans and spirits in a network of reciprocity.

He would find his answers to the south, in the first cities of First Men, now barely recognizable as anything but oddly placed hills clustered together in strange formations. It was time to find out what happened to the Taken of Rapael.
By the way, would love to see you coordinate three realms without having an OOC teamspeak with everyone on it.

JDodger

  • Mighty Duke
  • ****
  • Posts: 606
    • View Profile
Re: Tales of the Dark Isle (Coralynth)
« Reply #7: September 03, 2015, 12:42:26 AM »
Roleplay from Grathe Geg   (24 days, 4 hours ago)
Message sent to everyone in your realm (8 recipients)
Riding down from the hill country, the seaside marshlands stretched out below Grathe. The ubiquitous cypress formed a domed canopy of dark green. Somewhere below that canopy black, cold water sat stilled amongst miniature islands of muck and detritus clumped around the cypress knees. The air picked up salt from the ocean and mixed it with the smell of decaying plants from the swamp before being rebuffed against the hill country.  Grathe’s gaze traveled south along the margins of this marshland.

 

There, the canopy was broken by several large, empty hills, whose stark greyness contrasted against the surrounding vegetation. It was here the First Men formed their initial cities, flourishing on the interstitial zone between the ocean and the forested hills, reaping the bounties of both. Those hills were not just the remnants of their settlements, but the direct accumulation of that abundance: bones, ash and mollusk shells. Just as with the cypress in the marshland below them, the leftovers of the previous generation provided the backbone of the foundation for the future.  One hill towered above the others, stretching nearly half a mile and raising up from the mucky ground by nearly 200 feet.

 

Grathe looked behind him, to the Sword of Khalkar, who was never for from their leader. These were the true warriors of the First Men, descending from the same stock that drove off the Remnants. Their line forged in battle, the weak never gaining the opportunity to live long enough to pass on their name.

 

“Make camp here. I will return at sunrise.”
By the way, would love to see you coordinate three realms without having an OOC teamspeak with everyone on it.

JDodger

  • Mighty Duke
  • ****
  • Posts: 606
    • View Profile
Re: Tales of the Dark Isle (Coralynth)
« Reply #8: September 03, 2015, 12:44:52 AM »
Roleplay from Grathe Geg   (21 days, 19 hours ago)
Message sent to everyone in your realm (8 recipients)
Graethe emerged from the chilled, dark waters of the coastal swamp onto a large, grey mound, an oval that stretched nearly half a mile long and towered over the cypress trees, reaching nearly 200 feet at its zenith. The ascent was tricky, the mound being built from loose shells, ash and bone, which, accumulating for centuries formed a crumbly limestone. Finding a level spot safely out of reach of the water, he deposited the nonessentials: his armor and supplies, taking only his sword and a deerskin bag to the top.

 

With only an hour until sundown he reached the small wooden shack at the top of the mound. Raised above the surface of the mound on stilts, the wooden structure looked out of place on this ancient heap of a mostly forgotten civilization, having obviously been constructed in much more recent times. Above the door was the mural of a giant whale. In the whale’s stomach sat six figures. As legend told, these were the six brothers that first settled the Dark Isle, and the forebears of all those who called themselves First Men. They rode to the Dark Isle in the belly of the whale, who spat them up on the edge of the sea. These brothers constructed the first human residence on the island, somewhere below the mound on which Grathe now found himself. This shack was a replica of that first house, and had been rebuilt time and time again, ever high on the mound, for centuries.

 

Inside the shack stood a stone alter, roughly interpreted to be in the shape of a crow, which had to be painstakingly raised at every rebuilding of the building. No one knew the origin of the alter. It was said the brothers themselves found it in this spot, being a sign for them to construct their first dwelling here. There was perhaps no site more sacred for those among the First Men.

 

It would be dark soon, and so he moved at a swift, deliberate, pace. He knew the ritual by heart, and could perform it with his eyes closed. It had to me completed in twilight, however, taking advantage of the liminal state that existed between night and day. He emptied the contents of deerskin pouch onto the back of the crow, between its “wings.” The shack filled with a thick black dust as the ashy mixture poured onto the crow.

 

He had spent weeks gathering and preparing the ingredients. It comprised of various products form the forest, barks, roots, mosses and nuts. To this he added the blood of a deer that he had hunted down himself. The ingredients were baked next to a fire, on a clear night with a half moon, and finally were ground together into a fine powder.

 

From under his shirt he removed a necklace, from which hung a carved piece of Birchwood entwined with a similarly sized piece of cypress, about as long as the length of his hand, both hallowed out. Behind him, the sun began to set. Kneeling down with his head resting on the alter, Graethe began the ritual, besieging the Crow to carry his message, chanted in the language of the First Men. This continued until the sun set behind the horizon, its light still dimming across the land in a pink haze. Finished, he rose, with the wooden instrument still in his hand. He inserted the ends of the wood into his nostrils, bent over the Crow and inhaled with a great force.

 

Falling onto his back, he looked out the open door behind him. Approaching the shack was a magnificent deer of grand stature, with a tangled mess of spiked antlers. Staring at him, it uttered in strange, stunted words, “I will show you.” With that the deer lowered its head, the forest of spikes pointing at the horizontal warrior, and charged.

 

The next morning, the camp of the Sword of Khalkar sprang up with a boisterous call from the sentries, though as Grathe walked into the camp the men stopped their morning preparations, staring at their leader. “It is done. Prepare to march back to Enlod.”
By the way, would love to see you coordinate three realms without having an OOC teamspeak with everyone on it.

JDodger

  • Mighty Duke
  • ****
  • Posts: 606
    • View Profile
Re: Tales of the Dark Isle (Coralynth)
« Reply #9: September 03, 2015, 12:58:23 AM »
Roleplay from Kellan Dodger   (20 days, 16 hours ago)
Message sent to everyone in your realm (7 recipients)
(a few days ago)

"A hit!" The cry went up, and the hounds ran baying into the undergrowth, each eager to retrieve the pheasant their master had struck from the sky with his arrow. Kellan smiled as he watched them run; it had been a good hunt, and he and his men would eat well tonight.

The ride to the Ravenhold was not a long one. The ancient fortress of grey stone, close to the river that watered the city of Enlod, was only a few leagues from the hunting grounds. They arrived laden with pheasant and a pair of deer, which were taken quickly by the kitchen servants. Well accustomed to the hunt, he and his men had gutted and cleaned their quarry where it fell, to preserve the quality of the meat. The Ravenhold rang with cries announcing a feast in the main hall.

An outrider arrived while Kellan and the Udorians were washing and dressing down their mounts to announce the arrival of the Old Steward, and Kellan waited at the front gate for his arrival. Merec came first, as was his custom, and the boyhood friends embraced as the rest of his company came riding in. Merrit could still ride a hobby with grace and speed, but needed a hand to dismount, which Kellan provided; his old mentor graciously accepted his hand as he came down from his horse, but made no eye contact, pretending as if the assistance were unnecessary. The Lord Protector took Merrit's arm and politely guided him into the main hall.

They took their accustomed seats at the main dais at the head of the assembly. Kellan sat at the head of the table, flanked by old Merrit and his son Merec, with Captain Sieger and various other notables filling out the rest of the seats. They enjoyed a few courses before the meat arrived, fresh greens and potato dumplings and eggs with cheese, and discussed all the relevant topics of the day.

Merrit was unusually quiet this night. Upon Kellan's insistence, he produced a letter from his sleeve and presented it for the Lord Protector's inspection.

Kellan read, and with each word his aspect grew more somber. The letter was from his Khalkar brother, Lord Grathe, and what was contained within filled him with dread.

"Leave his repudiation of the Church for now," Kellan commented at length, "We always knew he was no believer in the southern ways. But to set out against the Remnant alone?"

Merrit gave his liege a long, sad look before responding. "It was not so long ago that a Lord of the Isle set out against the Old Ones alone. We both know how that turned out." The Old Steward looked back to his food, which he played with listlessly; the pain of the shared memory was too much for his aged heart to bear. Little more needed to be said, for both old Merrit and his young Lord knew well who had last set out to cleanse the Isle of their people's ancient and malevolent foe.

Kellan's mind traveled back to its earliest memories: an ugly and warped face, filled despite its malformed features with strength and love. His father, Lord Habbo. A strange man, no doubt, but a heroic one. The kind of man who had shrunk from no challenge, who went into every fight fully confident that he would emerge victorious. The kind of man who believed his ironic nickname, Habbo the Handsome, was true as day, for he knew no irony nor duplicitousness in his heart. A man who had fallen in noble battle, seeking the end of an enemy that had survived a thousand years, by black magic he could not understand.

Kellan's mother was late to the feast, but her entrance was timed to perfection. She kissed the Lord Protector upon his brow as he sat, Merec making room for her at his liege's side. It did not take a moment for her to pick up on the mood of the assembly as she picked at leftovers.

"What troubles you, my son?" She stroked a hand over Kellan's knit brow as he sat in rumination. The Lady Maia of Taop was near as old as Merrit, but her beauty endured over long years; a noblewoman of the fallen realm of Antoza, Kellan's father had saved her from the invading forces of the Grand Alliance during his service to the Commonwealth many years before. Their tale of love was a long and complex one, for as a young maiden it had taken her time to see past Lord Habbo's appearance to appreciate the pure and earnest heart that rested within. Yet they had, in the end, married long enough to produce one son.

Kellan slid her the letter without a word, which her sharp eyes pored over with blazing speed. Nearly thirty years on the Isle had given her ample opportunity to absorb the Darkish language and script. Her brow knitted ever tighter with each word, and by the time she passed the letter back to her son her eyes were filled with sadness and worry.

"You Islanders," she murmured, clucking her tongue. "Always seeking death when it will find you all by itself."

"I should be at his side," Kellan groaned. "He did not inform me of his aim before I left." He dropped his gaze to his food, as old Merrit had done only minutes before. His mother grasped one of his tight-clenched fists in her hand; leaning forward, she attempted to console him.

"My son," she began, bowing her head to attempt to lock her eyes with his, "there is nothing you can do in this matter. Many men have sought the hiding places of the Remnant, even in my short time upon the Isle. None of them returned. Call back Lord Grathe if you can; caution him against seeking that ancient and powerful foe. But do not throw your life away with his. Would you leave your mother bereft of a beloved son, your people bereft of a strong and wise leader?"

Kellan looked up to meet her gaze briefly, but found he could not look long. Her eyes were earnest and filled with love, yet he knew they were as the mermaid's call, a sweet song meant to dash the ship of his honor against the rocks of cowardice. Quickly he looked away, shaking his hand gently from her grip.

"Tell me again of my father's death," he commanded Merrit, who still could not look up from his food.

"We tracked the Remnant over a month," the Old Steward said at length. He played with his eggs like a child, hesitant to draw his mind to memories old and painful. He would not continue except after a long and pregnant pause.

"We found the lairs of the Remnant at last, deep in the woods of Rapael. The way I could tell you not, for I have long since forgotten, and we came upon it more by chance than design. The door to their labyrinth is plain and bare, yet it stands out from the stone of the cliffs to one with keen eyes. Three steel bars one needs to pry that door, for it is ancient and heavy and made from forgotten craft."

He paused a time, and the impatient Lord Protector could not bear the wait. "Tell me of Kaza-Morn," he insisted.

Old Merrit gave a start at the name, and his glare of hatred, leveled at an unseen target, sent sparks flying from his aged eyes. He hissed as the memory came to him, and turned to Kellan with the aspect of a warrior.

"His face is that of death," he said, "half-rotten and falling in strips from his bleach-white skull. It is said he preserves himself by foul necromancy, and it was by black magic, and no weapon of steel or any other worldly matter that he slew your noble father."

"And how did my father fall?"

"The shadows," Merrit murmured, staring into space as one possessed. "The very shadows came to life at his command. I watched helpless as they fell upon your father, and he died bleeding in my arms from mouth and nose, though any wound upon his person I saw not. He was slain by magic, and naught else." With this the Old Steward fell into painful and troubled reverie, and spoke not for a long time.

Kellan would have asked more, but the doors of the hall suddenly flew open, and the pitched cries of the herald announced that there were Ogrocs in Mnalor. The Lord Protector rose, and with a kiss for his mother, he set off on yet another adventure born of duty.
By the way, would love to see you coordinate three realms without having an OOC teamspeak with everyone on it.

Graeth

  • Noble Lord
  • ***
  • Posts: 183
    • View Profile
Re: Tales of the Dark Isle (Coralynth)
« Reply #10: September 07, 2015, 08:58:01 PM »
Reinolt stared blankly at Grathe, “So we are going to risk our lives, to steal a rusty sword, from a church?”

 
With a boyish smile Grathe replied, “No, no, no. There is no danger, at least, I doubt there is anything to worry about! And it’s not just some sword, it’s an heirloom of the Geg clan, passed down from the days when the Remnant empire was shattered.”

 
“Then why is it in an abandoned Ady church? Why doesn’t your clan have it?”

 
Grathe, smiling again, though more forced, “Safe keeping!”

 
The duo found themselves at the edge of a small forest on the outskirts of Enlod, where once nobles from across the Dark Isle came to indulge in the Adgarhin Way at its grandest temple, The Wellspring Temple. The conquering Sartanists had left the temple alone for the most part, though it was forbidden to come. Such restrictions were hardly enforceable anymore, however. After its abandonment, the forest had mostly reclaimed the land. What used to be a well maintained temple complex existing in an idyllic field on the edge of the forest, was now completely overgrown with vines and trees. The “Arcachon Forest” made swift advances when left to its own.
 

The sword Grathe was in search of had been taken from the Geg clan when they were “pacified” by the Arcachon people. Legends told of a magnificently crafted sword, whose strange materials gave off an almost iridescent glow, which any good legendary sword should have. The Westerners couldn’t fathom the First People crafting such an artifact, and so, under the guise of Remnant worship, they “liberated” it, so the “public” at large could enjoy such a beautiful, “Remnant”, artifact. The First People had not seen it since.
 

“Where to, magnificent leader?” smirked Reinolt.
 

Grathe wasn’t sure if he liked the casual attitude his captain took. At least he kept this side to when they were in private company, their band couldn’t do with two snarky leaders. It would throw off the entire dynamic. Grathe pointed at the crumbling remains of the wooden structures around them, “Look at this shoddy craftsmanship. The Arcachon’s wouldn’t be so dumb as to store something important in one of their own buildings. Look for the Guildmaster’s house, knowing the Remnants it will likely look like some plain box, but actually be incredibly well crafted in some ingenious way upon closer inspection.”

 
The two split up to search among the ruins of the temple complex.

 
It wasn’t long before Grathe sent up the call, “Reinolt, quit eating and get your lazy ass over here, I found it!”

 
The two marveled at the front side. The door was barely perceptible against the front façade of the building, a completely flat granite slab, which had been painted at one point, but then blackened in a fire during its forced abandonment by the Sartanists, then left to the elements for years. Reinolt looked at Grathe quizzically, “And your plan now?”

 
Grathe looked back at his captain, but said nothing. This was the moment of truth. He closed his left hand, clenching his fingers together into a fist, and splayed out the fingers of his right into an open fan, bringing both hands to just below breast height in front of him, pressing against the front of the granite. If the vision was correct, this would open the door. Click.
 

It worked! Click, click, click, groooooaaaaaaannnnnnnnn. The door slowly swung inward to a dark and musty room. With nothing but surprised in his wide eyes, Reinolt added, “After you.”
Geg Family: Elshon (Bel)

Graeth

  • Noble Lord
  • ***
  • Posts: 183
    • View Profile
Re: Tales of the Dark Isle (Coralynth)
« Reply #11: September 07, 2015, 09:01:07 PM »
They’d been in the tunnels under the Adgharhin temple for hours now. The thick smoke rolling off the torch was beginning to severely irritate their eyes, which already struggled in the darkness, as well as their throats. They had no idea what exactly they were supposed to be looking for in the cramped tunnels. Rumor held the sword was somewhere, but where? The tunnels seemed to stretch forever, in a twisting maze that doubled back on itself time and time again.  Somewhere in the darkness they heard a thud. Thud, thud, thud.

 
Reinolt turned to his companion and in a voice barely audible whispered, “What do you suppose that is?”

 
Grathe, mumbling between lips forced into a smile, “I suppose we should go check it out.”
 

“That seems like the worst possible of all the choices we have open to us.” Indeed, the Remnant were known to employ strange, dark magics. Happening upon one of their creations unprepared did not usually end well.
 

“What choices? We’ve been down here for hours. We have no idea where the sword might be stashed, and everything looks the exact same. At this point, if we wish to retrieve the sword, this is our only option.” Though truth be told, Grathe considered ordering his captain in front as they approached the noise.

 
Thud, thud thud.

They inched their way closer, Grathe, uncomfortably in the front. His torch he carried in one hand, and his sword in the other. In front of them a large stone door, not unlike the one of the surface, stood in front of them.
 

Thud, thud, thud.

 
The sounds were muffled behind the stone, though the door shook with a visible force, and dust unlodged from overhead.

 
Thud, thud, thud, thud, thud.

 
The noise grew increasingly intense, the reverberations from the pounding on the other side of the door could be felt through the boots. Grathe handed Reinolt his torch.

 
Thud, thud, thud, thud, thud.

 
With sweat trickling down his face in a steady stream, and hands slightly shaking, Grathe reached to trigger the counter weight.
 

Thud, thud, thud thud thud thudthudthudthudthud. Click.

 
Absolute silence, except for the grown of the counterweight as the door slowly creaked open. The tension seemed to make the moment stretch the seconds into hours. The door, opening inch, by agonizing inch. The torch, did little to illuminate what was beyond. What had made the noise? It could be anything, though Grathe only imagined the worse. Perhaps an Ogroc stood in ambush. Or an entire army of Remants, hidden down in their labyrinth under the temple that once stood for their worship by the Archaconians.
Then! Chaos! A black mass leapt out of the darkness beyond the door and straight into Grathe, slamming him against the wall, causing him to drop his sword. Reinolt immediately jumped into action, the torch thrown against the wall as he charged forward with his own sword. In the chaotic, bouncing, flickering light, Grathe could make out a human face, half sagging and the other half appearing bone white. Teeth went for his neck, clawed hands flailing at his sides, trying to rend flesh from bone. It was all Graeth could do trying to keep this thing from disemboweling him.

 
Reinolt drove forward with his sword, plunging it straight into the beast. It continued the frenzied attack on Grathe. Again, and again, and again he drove his sword in. As he tried to hold the thing at arms length, Grathe could make out his attacker. Half the face appeared bone white, because it was bone. The other half decomposing flesh. A Returned!

 
“The torch! The torch!” He gasped struggling for his life. 

 
Reinolt franticly picked up the torch, shoving it flame first into the undead man. For a second, all three figures were completely submerged in complete darkness. Then, with a howl, the Returned burst into brilliant flames, like a pile of dried pine needles. With a final push, Grathe threw it off of himself and rolled away. The flaming monster rolled across the floor, to little avail, before finally settling into a smoldering, twitching, pile.

 
Graeth lay a few feet away, bleed and covered in deep scratch marks from his tussle. “Well, that could have gone worse.”

 
Reinolt looked over, uneasy, at his liege, not buying into the facetious nature. “I know who that was.”

 
Grathe, with his chest still heaving looked over incredulously. “Yeah, a Returned…I could tell.”
 

“No, not what, who. I was that bastard Dormondt. I could tell.”

 
Looking over at the pile of ash and bone Grathe seemed skeptical that anyone could recognize who that creature might have been. It would have been poetic justice though, had it been Dormondt Lankmere. Once the leader of the Adgharhin Way, turned into an undead tool by those he worshipped, kept captive under his own home. A tool for what though?

 
“Help me up Reinolt.”
 

On his feet, clutching his side with one hand, and leaning against the wall for support with the other, Grathe walked toward the opened door.

 
“Are you sure that is a good idea?”
 

“No, bring the torch.”

 
Reinolt nervously stepped in front of his liege with the torch, both men peering beyond the precipice to see what else had been held behind the great stone door. Preparing for the worse, they shuffled in with the torch in front and….nothing.

 
The room beyond was filled with old scrolls piled against the walls. Most of them seemed crumbled beyond repair. The Returned had not waited patiently. At the far end of the small chamber a great wooden table, gouged with claw marks.
 

“We risked our lives for some destroyed scrolls left by those Remnant-worshipping fools?” Reinolt sounded defeated.

 
Graethe shambled into the room, looking around. A glint caught his eye amidst a pile of shredded scrolls behind the table. Grimacing, he stumbled forward towards the pile. Reaching down, he swept the top half of the pile to the side, with exaggerated effort. There! There it was! The sword!

 
It did not seem like a legendary sword, but there was no mistaking it. It fit the description passed down in the Geg clan to a tee. A bastard sword, wrought with an iron cross hilt, loosely crafted to resemble the wings of  bird. On the blade, inscriptions in the language of the first men, etched with incredibly fine detail. Not a drop of rust to be found. The Adgharhins referred to it as Lyonnhar’s sword, but Grathe knew what it really was, a relic stolen from his people. A weapon crafted to fight against the Remnants.
 

“This is what we were searching for Reinolt. This is the symbol. With this we shall unite the island and drive out the Remnant once and for all. We must go and prepare the Isle.”
Geg Family: Elshon (Bel)