Author Topic: The Big Announcement  (Read 27885 times)

Anaris

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Re: The Big Announcement
« Reply #15: December 03, 2015, 04:32:03 PM »
All that changes most because people continue to ignore the possibility to add Mortality to the chars. "We will sink islands, bring glaciers, force immigration and character limits, but you will never, EVER, see your character of 500000 years and 450000 years in power, die. Do you want to be Gengis Khan? All right, you can be Gengis Khan for 100000 years... until we decide to kill what we allowed you to do by any OOC means we can find to make it... despite kill you or see you die as would be 'natural'".

Introducing forced mortality would also make a lot of people quit. We know this very clearly from the experiment on Beluaterra.

There have been various plans for introducing voluntary universal mortality, which has gotten a pretty positive reception from most people on the forum, but there's not yet been enough focused dev time to make it happen.

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Also, after every change, you continue to 'incentive' some old players to leave and we know that you're unable to attract new players.

That's not actually true. We're still getting a slow but steady stream of new players. The problem is, too many of them don't stick around, and we are fairly sure a big part of the reason for that is that low density means significantly less interaction with other players, and thus less interesting stuff to read and do in the game.

BattleMaster cannot hope to survive by its old players alone. Its only hope is to try to be a game that new players will actually enjoy playing, so they'll stick around.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan