Author Topic: Infiltrators  (Read 14137 times)


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Re: Infiltrators
« Topic Start: June 11, 2011, 08:25:19 PM »
From what I've heard, I think your problem may be in assuming that you need the 2 months of training to have a chance.

Yes, if you start attacking people right off, you'll get caught.  But if you start off by trying lower-risk options (like burning grain stores, delaying travel, and whatnot), then from what people have said who have tried this method, you have a decent chance of success even at lower levels.

...Perhaps what needs to happen is that the lowest-risk options for most infiltrator actions need to reduce the chance of success further, but also drop the chance of capture down to nearly nothing, as that is what will most quickly end an infiltrator's career.  Would you be willing to accept (say) a maximum 1/5 chance of succeeding in burning stuff down, if you knew that there was a maximum 1/100 chance that you would get caught doing so?

Well, the general atmosphere among infiltrators is that you'll be dead if you don't train at the academy to get your skills very high. My experience seems to support that. I had ~60% infiltration skill(with any other skill you'd be in very good shape with that) and I did low risk grain burning in empty regions and was very quickly caught and banished. I mean, there wasn't even militia, no nobles with units..who's going to catch me? I think that's certainly something that should play a bigger part. If there's no one else in the region you really should not end up in prison for a low risk action.

It would indeed help if failure without capture was more common for low risk actions. Maybe people wouldn't feel so compelled to spend months at the academy because they fear losing everything in a few days.
« Last Edit: June 11, 2011, 08:28:34 PM by LilWolf »
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