Author Topic: Infiltrators  (Read 42208 times)

Dragon

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Re: Infiltrators
« Reply #105: September 03, 2011, 04:44:19 PM »

If we're changing infiltrators into spymasters (which I think is an excellent idea, and Tom quite liked it as well) as part of the plan to create plausible deniability then having them use different troops from everyone else seems contradictory.

Tom does like the spymaster concept, and it neatly dovetails into another idea he had recently.

Make two branches of Infiltrator then?

Assassin and Spymaster.
The branch chosen will unlock new options. The Spymaster would gain alle the before mentioned spy skills(Spy on army formations end so forth) while the Assassin might gain new ways to harm nobles (poision food, cut horse stirrup, sabotage balcony railings, etc.). There should also be an option to harm Para (stab healer, torch banner, sabotage cart, etc.) although this should perhaps be shared by both branch classes.

Amongst these new options several would be a lot less risk but also likely to do less harm. Forex. "cut horse stirrup" would be easy to do but in most cases only result in bruised pride for the target while worst case being able to lightly wound.  Chance of being spotted would be the biggest risk, while being captured closer to nothing. Chance of gaining infiltration skill this way would be low but there would be a small chance and thus newbie Infils could run around and train in this most amusing RP manner rather than sit in the academy 24/7.


By doing two branches Infils also become a lot more interesting to play with a longer carreer path and a chosen focus. Some would no doubt prefer the, perhaps slightly safer path, of a Spymaster and provide their realm with invaluable information. Others again will be more likely to opt for the Assassins way. There could be a minor formula edit as well on different ops where the Assassin branch is depending more on Swordskill for success on its operations and the Spymaster relies more on Infiltration skill.