Author Topic: Allow Adventurers to hide  (Read 2194 times)

Azerax

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Allow Adventurers to hide
« Topic Start: February 19, 2016, 08:42:39 PM »
Title: Give Adventurers the ability to hide and not show up in character list or region listing of commoners

Summary: Since Adventurers are nobodies, and there's a few more thousand nobodies in a given region, an Adventurer should be able to hide.  Have it count towards fatigue so that they have to rest and not remain hidden 24/7

Details:  Under Quest add a 'Hide' option, and let them spend # of hours they want to hide, then count down.

Benefits: There might be a reason they wish to lay low for a while.  As it is you can just the character list, find them, arrest them easily.

Possible Downsides/Exploits: Aside from Adventurers burning hours or people looking for them for extended periods of time, I can't think of any.

cheers,

Vita`

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Re: Allow Adventurers to hide
« Reply #1: February 19, 2016, 08:58:09 PM »
Interesting proposal...

Indirik

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Re: Allow Adventurers to hide
« Reply #2: February 19, 2016, 09:49:43 PM »
Part of the reason adventurers are visible is to help prevent the use of them as spies or scouts. Invisible adventurers would be more likely to be "weaponized". Also, it helps facilitate the interaction between them and nobles, when desired by either party.

If you allow adventurers to hide, how will you prevent their use as undetectable long range scouts?
If at first you don't succeed, don't take up skydiving.

Noone you know

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Re: Allow Adventurers to hide
« Reply #3: February 19, 2016, 11:04:29 PM »
they can barely scout - have you done an advy scout report lately?

It just gives a list of nobles, like what they can normally see. the report is only something they can share more easily, and pretty useless

Azerax

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Re: Allow Adventurers to hide
« Reply #4: February 20, 2016, 12:52:34 AM »
hiding will not allow the scout to move and it will cost hours, which have to be rested back.  Sure, you could scout this way, but it would be very very slow.  Hide for 16 hours, rest for 8 in a room to get the 16 back, then move.
there could be a modifier, the more hours an adventurer hides in a region, the most chance there is that they will appear in the region list of commoners.