Author Topic: Alpha Client Feedback  (Read 15653 times)

Sonya

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Re: Alpha Client Feedback
« Reply #90: May 18, 2016, 06:23:32 PM »
Hello,

Tryed again, the first error happends when i run the game and after choosing settings i get it, Always.


TIme 12:21 PM UTC -4
BM Server Time:  (server time: 18:21 Wednesday)

Use ID and key from Email and i got in fine. But when i leave and come back the same first error happends, have to use ID+KEy every time i log in.

Not sure if client is not saving my credentials. Well for now i'm just waiting for game to start.

Thanks
« Last Edit: May 18, 2016, 06:30:47 PM by Sonya »

Tom

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Re: Alpha Client Feedback
« Reply #91: May 18, 2016, 07:21:54 PM »
Very strange. Yes, it seems it is not saving the credentials. Anyone else experiencing this?

James

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Re: Alpha Client Feedback
« Reply #92: May 18, 2016, 10:07:16 PM »
Just noticed something in one game - it appears that newly gathered resources are stored in the original hut my family started in, not the one they moved to a while ago.

This may also have been the cause of the issue where I was gathering things but had nothing stored - perhaps someone else had taken the plot of the original hut and resources were still going to that? Though that's just speculation on my part.
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Tom

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Re: Alpha Client Feedback
« Reply #93: May 18, 2016, 10:11:01 PM »
The intended behaviour is that they are stored in a random building under your control.

James

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Re: Alpha Client Feedback
« Reply #94: May 18, 2016, 10:21:18 PM »
The intended behaviour is that they are stored in a random building under your control.

Oh... That makes sense... Now I can see why building more huts could be useful...
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Tom

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Re: Alpha Client Feedback
« Reply #95: May 19, 2016, 08:31:10 AM »
There is also a bug in the very old games we have running (not the more recent ones) that resources are also stored in fences. Oops. :-)

James

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Re: Alpha Client Feedback
« Reply #96: May 19, 2016, 02:13:21 PM »
Some of my games show the entire family as hungry, yet there is food available. Is it currently set so that, if you can't feed everyone, no one eats? ie 6 members, 5 food, so no one eats and all get hungry?
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Tom

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Re: Alpha Client Feedback
« Reply #97: May 19, 2016, 10:32:52 PM »
No, it shouldn't be. But hunger goes down by 1 as it goes up. So if they were famished before, and then you have enough food, they will be hungry the turn after.

James

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Re: Alpha Client Feedback
« Reply #98: May 20, 2016, 03:18:31 PM »
Should it be possible to build with stone? I've set it a few times on different games, but my houses are still wood... In the events tab there are a few build.fail comments, not sure if that's related.
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Tom

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Re: Alpha Client Feedback
« Reply #99: May 21, 2016, 08:09:12 AM »
when did you try? Until yesterday there was a bug that required 19 stone instead of 10.

James

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Re: Alpha Client Feedback
« Reply #100: May 21, 2016, 02:28:37 PM »
Would have been before your update. Shall see if any have changed when I next play.

*edit

I do indeed now have at least one stone house and stone fence, but they currently have the same appearance as wood ones - not sure if that's an error or that the images for them haven't been created yet.
« Last Edit: May 21, 2016, 03:56:25 PM by James »
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James

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Re: Alpha Client Feedback
« Reply #101: May 21, 2016, 03:57:17 PM »
Also, why do some fence panels have storage listed as -1 of everything? Is that taken each turn and that's why some of my families seem to have 0 food when I thought they should have some?
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Tom

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Re: Alpha Client Feedback
« Reply #102: May 22, 2016, 12:43:54 PM »
the -1 is a bug, fixed in the next build.

Yes, for stone things I don't really have a different model at this time, though stone wall should be grey, at least.

Tom

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Re: Alpha Client Feedback
« Reply #103: May 22, 2016, 02:21:08 PM »
Any additional bugs or oddities - please post now, because later today, I want to prepare the next build.

James

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Re: Alpha Client Feedback
« Reply #104: May 22, 2016, 10:34:02 PM »
The graphic for the monster did make me laugh :)
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