Author Topic: Alpha Client Feedback  (Read 15655 times)

Tom

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Re: Alpha Client Feedback
« Reply #105: May 22, 2016, 11:53:53 PM »
Didn't have anything better. I'm still working with placeholder graphics, basically whatever I can find for free. The monsters were a set so they fit each other, at least.

James

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Re: Alpha Client Feedback
« Reply #106: May 31, 2016, 01:56:27 PM »
The background music option doesn't remember the option from previous settings (I turn off sounds on most things.), also an option to turn off the sound effects is also required :)
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Tom

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Re: Alpha Client Feedback
« Reply #107: May 31, 2016, 03:22:15 PM »
The background music option doesn't remember the option from previous settings (I turn off sounds on most things.), also an option to turn off the sound effects is also required :)

Hm, you sure about the first part? Because it works for me.

James

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Re: Alpha Client Feedback
« Reply #108: May 31, 2016, 04:29:57 PM »
Hm, you sure about the first part? Because it works for me.

Definitely. Each time I start the game, music is playing. My first action each time is to go to settings and untick that box.
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Tom

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Re: Alpha Client Feedback
« Reply #109: June 01, 2016, 01:41:04 AM »
That is very, very strange. Can you find the settings file and check it?

James

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Re: Alpha Client Feedback
« Reply #110: June 01, 2016, 08:54:14 AM »
That is very, very strange. Can you find the settings file and check it?

Any pointers as to where to find the settings file and what it would be called? There are a lot of files with a lot of text in that package... I'm hunting, but a pointer would be useful :)

**edit - can only find one settings file - settings.map - but can't see anything related to sound within it :(
« Last Edit: June 01, 2016, 01:16:17 PM by James »
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Tom

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Re: Alpha Client Feedback
« Reply #111: June 01, 2016, 06:07:39 PM »
According to Unity documentation:

On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist, where company and product names are the names set up in Project Settings. The same .plist file is used for both Projects run in the Editor and standalone players.

So you want the file "unity.Calitarus GmbH.Black Forest.plist" - but unless you have a plist editor, that's not helpful. :-(

James

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Re: Alpha Client Feedback
« Reply #112: June 01, 2016, 06:20:37 PM »
If that file is supposed to be in the base Library directory (I can't see any others) then that may be the problem, as it's not there. A search also doesn't seem to show that file existing anywhere else. Do you need to include something that creates it initially?

Anyone else having the same issue?
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Tom

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Re: Alpha Client Feedback
« Reply #113: June 01, 2016, 10:20:08 PM »
No the ~ character in the path in Unix short-hand way of saying "your home directory".

James

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Re: Alpha Client Feedback
« Reply #114: June 01, 2016, 10:46:20 PM »
Only library/preferences folder is from the root (library folder in same location as 'system', 'users' & 'applications'. That file isn't doesn't appear anywhere there, or in a search. ????
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Tom

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Re: Alpha Client Feedback
« Reply #115: June 02, 2016, 09:23:25 AM »
It's hidden by default. You can get to it using the console, or in Finder by pressing the ALT key while you have the menu "go to" open, then it will appear.

James

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Re: Alpha Client Feedback
« Reply #116: June 02, 2016, 09:48:28 AM »
File shown as last modified on 10th May...

Opened in Xcode, nothing on the list regarding sound, just resolutions, ID & key, and something for tutorial... Total of 9 items.
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Tom

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Re: Alpha Client Feedback
« Reply #117: June 02, 2016, 06:28:50 PM »
I have a fix for this in the code, so in the beta it should work.

James

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Re: Alpha Client Feedback
« Reply #118: June 13, 2016, 04:20:32 PM »
Still seems to be something not quite right with repair and gather order. It's happened in a few games recently where I know I've calculated I ensure I gather enough resource for the repair work I'm also doing but then get failed construction messages (whilst having enough resources listed in my family for that repair (before and damage from that night then happened)

It also still seems as if eating happens before food gathering has been counted as some of my peasants got hungrier, despite there being left in the house overnight enough food for all of them.
« Last Edit: June 13, 2016, 11:09:41 PM by James »
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Tom

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Re: Alpha Client Feedback
« Reply #119: June 14, 2016, 06:51:16 AM »
Yes, I have similar impressions in some games. I will do some local testing where I can check more precisely what is going on.

Can you give me an example with time when it happened?
« Last Edit: June 14, 2016, 06:54:31 AM by Tom »