Author Topic: Monster Problems  (Read 123219 times)

Nosferatus

  • Testers
  • Mighty Duke
  • *
  • Posts: 1093
  • Too weird to live, too rare to die
    • View Profile
Re: Monster Problems
« Topic Start: April 26, 2016, 07:57:16 AM »
The addition of portal stones is quite interesting though.
Maybe their spawn rate could be similar to the rogues spawn rate in Dwilight, based on Player density on the continent.
Realms could destroy them selves with the effects of the portal stones or destroy realms using them.
This way the players get to do the mopping up.
In addition to their initial effects, portals could serve as beacons, drawing many rogues towards it.
This could be used to save your realm as well as destroy it or or other realms.

Another idea could be to involve the Zuma into this, play them based on player density, or perhaps even the amount of inter realm conflicts.
If there isn't enough war the Zuma come to destroy some realms.
These realms get a chance in saving them selves by defending and using portal stones, or worshipping the Zuma and go to war with their neighbours.

Rogues spawn rate could also go in waves, still based on player density.
It would give realms a moment to restore them selves and attack other realms before the rogues come back.
The waves have to be more intense then what we have now and the breaks should be long enough for realms to go to war and restore them selves a bit.

Another alternative is to adjust food production on player density.
It would be quicker and perhaps less tedious, realms would lose cities and become smaller in no time.

Just some ideas.
Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog