Author Topic: Monster Problems  (Read 123326 times)

Ketchum

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Re: Monster Problems
« Reply #15: April 27, 2016, 07:49:38 AM »
The question, or issue rather, is not whether it is meant to have a frontier feel to it, I do think there is a point in that, but the issue is that I think it is driving away players by not giving them a chance to otherwise play the game. If a mechanic is driving away a player base, then surely it should be reconsidered. I know that I have felt less inclined to play due to the ferocity and unrelenting nature of it all, and it seems from talks in OOC that a few other players have felt the same, which I am sure was not the intention.

As for the help you speak of, the issue is that most realms are pressured, and the amount of nobles in the realms are not that grand, with that add the distance some of them would have to travel, they would come, fight a few battles, have to retreat, and it would have made no real difference due to the continuous swarms.
Thank you for your explanation. You are right. This is likely to drive away players. And we trying to keep players :(
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)