Author Topic: Monster Problems  (Read 125301 times)

Schancke

  • Knight
  • **
  • Posts: 34
    • View Profile
Re: Monster Problems
« Reply #195: November 10, 2016, 07:46:57 PM »
No extra aggression has been added, nor has the number or strength of monsters being spawned been increased. The recent change in code was a straight-up nerf to the monsters, with most of the effect being on the ones in the East.

It is quite interesting.
At the turning from summer to autumn, we have about 70 k CS of rogues in our lands.
I can't remember this amount seen in summers earlier, and I wonder how it will be come winter.

Although it's hard to compare our slaying rate, It's not like we've been sitting back and letting the monsters take over, and my char fights in at average one battle every second turn, with many characters at the same level.

The monster groups seems less intent to travel eastwards through Eidulb or Yggdramir than before.
All monsters leaving a region does not stop takeovers, as new monsters arrive from other regions at turn change.

Could recent code changes explain my observations?