Author Topic: Monster Problems  (Read 125344 times)

Zakilevo

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Re: Monster Problems
« Reply #225: November 22, 2016, 09:45:08 PM »
While I actually enjoy the monsters, and made it a point to go to a realm where I could fight them the most, I would like to point out that "cripple realms to make them attack others" is a strategy that has been attempted at lot in the past, in multiple forms, and it has *never* worked out.

There's something that feels kind of wrong with those choke points accumulating so many monsters, though. Since monsters don't de-spawn, or at least spawn way quicker than they spawn, it leads to ridiculous forces eventually concentrating to the point of no one being able to handle them.

Perhaps the code should limit how many monsters may aggregate to an area, severely reduce combat effectiveness of monsters when they are many, and/or cap the total population of rogues the continent can have?

That is not the point though. I am by no means a fan of it either. However, when people are confined to a small area where they are right next to each other and can't destroy each other (peasant militias will prevent realms from being destroyed) you will have more fun as you will be forced to fight your neighbours constantly. Sure you will take a break every now and then but you will learn to play in a new way where wars are not about destroying your enemies. Instead it will be about exchanging 1 region at most per war. At least that is the theory.