Author Topic: Monster Problems  (Read 125354 times)

Chenier

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Re: Monster Problems
« Reply #225: November 23, 2016, 03:52:00 AM »
I did make some proposals? I can add a few more...

1) limit the number of rogues that can be present on the continent at any given time
2) limit the combat effectiveness of very large hordes
3) make sure the rogues move in random direction. While this may essentially be undoing a recent patch, having all rogues converge to 3 choke points makes them steamroll anything standing there, and beyond.
4) make rogues tend towards equally spreading themselves over multiple regions instead of congregate.
5) make rogues more cowardly: if defeated in a region, the units should be more prone to moving away, instead of rallying
6) make rogues unable (again) to cross sea lanes?

I like that the rogues are there, that they are challenging, and that they scale with density, though. I wouldn't personally want to see that removed.
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