Author Topic: Monster Problems  (Read 124868 times)

Chenier

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Re: Monster Problems
« Reply #300: April 01, 2017, 07:17:26 PM »
Do you have a database with a bunch of target lists? I guess... you kinda need to, else it wouldn't even be possible, right? Never really thought about this before. :P

Sabadell did attract some new monsters, but it only got to 20k so far, and they quickly split up over various regions. Some to Ammando, some to Aquitain, some who knows where. They came from Eidulb Outskirts, might have went back there. At least we got a break for a few days, we got to refit, our allies went to refit, we are retaking our core regions, sure feels like a lot of pressure is off us already.

Now, if being adjacent to a ton of rogue regions was what made it attractive, and we could only make the Shrine rich enough to field decent militia, it would make a nice monster killing funnel. :P

We were wondering, though, how do non-physical barriers influence monster pathing, if at all? If monsters want to attack Avernus and Westgard holds Ygg d'Razhuul, the only land path there, will that in any way influence their behavior as opposed to Yggdramir was adjacent to "the largest contiguous rogue region"? Same with Eidulb Outskirts and Astrum? We used to think that Ygg d'Razhuul was hopeless to hold, because all the monsters aiming east wanted to pass by there, but the monsters stopped going there as soon as we did, they never seemed to actually try to use the pass. Since then sea travel was also added for them, though.

If if the monsters take Eidulb away from Astrum, will they then just take the ferry to Libidizedd? Or can they not take sea routes anymore?
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