Author Topic: Monster Problems  (Read 124953 times)

Nosferatus

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Re: Monster Problems
« Reply #315: June 20, 2017, 08:15:37 AM »
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The code will not destroy Madina unless you truly, amazingly, suck. Do you think you are the firsts to be whacked by monsters? These are rookie numbers. Madina was MADE in far worse conditions, and numberless realms, after that, were MADE in much, much, much worse conditions. Many grew to be superpowers.

Thats definitely true.
When starting Madina, we faced lots of Monsters anywhere.
In its initial beginning, just expanding past the Gardens was nearly impossible with already a quite rich Madina city and over 30 nobles (50 to 60 at its peak).
The Rogues became less while most of the island was finally taken, but Madinas colonies (and their colonies) in the west faced similar number of rogues for far longer.
Madina had an emergency clause in it's constitution, which was often enforced in order to give the general enough authority to command the armies, just to survive against the rogues.
Thats the isle republic of Madina, not the Monarchy of Madina(current Madina).

However the conditions have been altered since then, with the introduction of monster sea travel, the dynamics have drastically changed.
It was eventually quite easy for Madina to keep the isle safe because the monsters came from the rogue areas.
When they stopped coming from the isle it's self they started coming from the mainland past Candiels, this concentrated the rogues.
Now they come from everywhere, as an island like Madina they can attack every single region from the sea now.
That means every region can be attacked without actually seeing them coming.
Your comparing two different kind of realms under two different kind of conditions.

I am quite interested how people manage to adopt to the sea traveling rogues and if we can manage to ambush their landings effectively.
Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog