Author Topic: Atamara's Fate  (Read 62629 times)

Anaris

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Re: Atamara's Fate
« Topic Start: May 01, 2016, 02:42:03 PM »
What the Game Devs did to Atamara was good for the game. This game is not meant to be "Won". It is supposed to be eternally in conflict. The game designers have designed it in this way.

We, the Cagilan Alliance actually "WON" this game, which is actually a wonder achieved due to team spirit, dedication and mastery in political planning. We dominated the whole server. Our team should have been given some sort of honor/acknowledgement before closing the server by the game admins (like many online games).

--Proud member of the great Cagilan Alliance.

This appears to be a study in doublethink.

Elegant, you really need to take a minute and think about what you've just said here. First you say that sinking Atamara was good, because winning the island was bad.

Then you say that you should be given a medal for doing exactly that bad thing?

"Winning" any island is actually something that the game cannot prevent in any way, shape, or form, because it doesn't require circumventing any game mechanics. All it requires is getting enough realms to climb on board your alliance, and let you be in charge of it. It's entirely a social engineering problem.

If it weren't for the invasions, Enweil probably would have won Beluaterra back around the time of the Third or Fourth Invasion. Arcaea unquestionably won the FEI—it's just that they then had a plan for how to make sure that did not lead to total, permanent stagnation.

Winning an island is pretty easy, really. All you have to do is have absolutely no regard for what makes the game fun to play for anyone but yourself and your closest friends.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan