Author Topic: Gameplay Feedback / Questions  (Read 32815 times)

Tom

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Re: Gameplay Feedback / Questions
« Reply #45: September 19, 2016, 08:17:20 PM »
I've been under the impression that buildings don't need to be manned on the first day. But I recently had a villager only gather 2 wood on the first day.

Bug?

First day should not require them to be manned, correct.

Tom

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Re: Gameplay Feedback / Questions
« Reply #46: September 19, 2016, 08:17:50 PM »
Just wondering what time the turns run. I thought it was on the hour, but sometimes it doesn't seem so.

A cronjob runs on the hour, but I sometimes run turns manually when I hunt a bug.

Bael

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Re: Gameplay Feedback / Questions
« Reply #47: September 24, 2016, 10:47:39 PM »
Interesting thing that i saw today - two people tried to build a fence on the same location - the one built it and the other upgraded it. How does it decide who builds, and who upgrades?

Also, what are your thoughts on making more advanced chat?

James

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Re: Gameplay Feedback / Questions
« Reply #48: September 24, 2016, 10:48:27 PM »
The 'recent things happening on this plot' text window. This is fine unless you have a few events happen that mean a scroll bar is there to view the extra - can't actually move to the box to be able to scroll down and read the rest, as soon as cursor is away from the bit that caused the box to appear, the box vanishes.

In PvP, when should attacking a building happen? I had a hut destroyed (it only had two damage the turn before and, with the issue above couldn't scroll to see how many people attacked it but my repair failed and I definitely had the resource to fix the original damage). Also, it's been previously stated that there can only be one action on any plot in a turn, but I was attacked by more than one family, both causing damage. Please clarify (I see both pro and con for this as it is right that separate families should and would be able to attack someone at the same time, but it has the potential to be abused with groups just getting rid of other families early in the game).
WARNING: Outer Tilog is different...

Tom

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Re: Gameplay Feedback / Questions
« Reply #49: September 24, 2016, 10:57:37 PM »
Only one action PER FAMILY and plot, to clarify.

The manual states, that all plot actions are resolved in random order.

Bael

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Re: Gameplay Feedback / Questions
« Reply #50: September 26, 2016, 09:04:20 PM »
There isn't much clarify in the market what the purpose of the different types of buying are, or how much gold/silver one will actually be spending.

Tom

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Re: Gameplay Feedback / Questions
« Reply #51: September 27, 2016, 11:47:19 PM »
One gold coin for each purchase, I thought that's clear.
The different types make no difference, they are just where you get the Karma to buy.

How can I make this clear?

Bael

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Re: Gameplay Feedback / Questions
« Reply #52: September 28, 2016, 12:16:05 AM »
One gold coin for each purchase, I thought that's clear.
The different types make no difference, they are just where you get the Karma to buy.

How can I make this clear?

Did you make a chance to it recently, or was I just not paying attention to it? i think I might have derped and just skimmed it without reading it properly.

Tom

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Re: Gameplay Feedback / Questions
« Reply #53: September 28, 2016, 07:23:16 AM »
The text was changed a couple days ago. Check the new one.

Zakilevo

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Re: Gameplay Feedback / Questions
« Reply #54: September 28, 2016, 07:36:42 AM »
Is it just me or does the game make your graphics card go on an overdrive? The temperature started to rise pretty quickly when I started the game.

Bael

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Re: Gameplay Feedback / Questions
« Reply #55: September 28, 2016, 10:00:25 AM »
The text was changed a couple days ago. Check the new one.

Yes, it looks a lot better now.

Tom

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Re: Gameplay Feedback / Questions
« Reply #56: September 28, 2016, 09:32:49 PM »
Is it just me or does the game make your graphics card go on an overdrive? The temperature started to rise pretty quickly when I started the game.

I notice the same on my notebook. The reason is most likely that I've done almost no optimization so far. I'm sure there's a lot that can be done. I know a few things I want to try.

Zakilevo

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Re: Gameplay Feedback / Questions
« Reply #57: September 28, 2016, 09:37:37 PM »
I will wait for the optimization then. The fan spins too much for now...

Bael

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Re: Gameplay Feedback / Questions
« Reply #58: September 28, 2016, 11:16:22 PM »
Anyone know if a partial repair is possible? Or does one need all of the resources.

Second question: is it intended that original hut on common ground cannot be attacked?
« Last Edit: September 28, 2016, 11:23:44 PM by Bael »

Tom

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Re: Gameplay Feedback / Questions
« Reply #59: September 30, 2016, 09:08:29 AM »
Anyone know if a partial repair is possible? Or does one need all of the resources.

Second question: is it intended that original hut on common ground cannot be attacked?

Yes, common buildings cannot be attacked (well, tower, market and the original common hut)

Partial repairs are not possible, you need the full amount of resources.